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Advanced [show]


Solomon Harper, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He is dressed in earthy colors with a white and tan handkerchief worn on his left side. His chestnut hair is cut short. His eyes, though not visible through his cowl, are amber.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is able to make almost anything out of random pieces of junk.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Solomon took refuge in the ruined castle and found the beat up nunchaku and armor he uses now. He left for the east, certain he would find work there.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Shy. Bonds: Nature, Immigrant, Adventurer. Occupation: Hunter

Voice: Mumbles to self between sentences

Attributes [hide]

Solomon Harper, Male Human Cleric 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)13 (+1) 11 (+0)13 (+1)
Skills Religion +3, Survival +2
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 100 gp. Lapis lazuli (14 gp). White pearl (80 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Patrick Appleton, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a worn and beaten armor, he is not a threatening figure. His golden hair is knotted and matted. He wears a mask on his face.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He worked as a nervous Carter and found it very stressful. He's also a talented Jeweler, but doesn't like to broadcast it.

Motivation: Wishes to resurrect an old love; and sabotage a competitor

Ideals: Extrovert. Flaws: Shy. Bonds: Military, Job, In love. Occupation: Carter

Voice: Whispers

Attributes [hide]

Patrick Appleton, Male Human Commoner 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 17 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)18 (+4) 13 (+1)15 (+2)
Skills Arcana +7, Religion +7
Senses Passive Perception 11
Languages Common, Elven, Terran, Druidic, Infernal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shane Lindsay, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears very tight pants and wife beaters, though occasionally he sports a black coat. His hair is brown and very short. His face is covered beneath a completely black helmet.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He believes the world needs to unite to get rid of dire rats once and for all.

History: Sold as a small child to a necromancer, Shane was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 16th year, his parents were killed by a dire rats raid, leaving Shane alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He wants revenge against dire rats; and many dire rats want him driven away

Ideals: Athletic. Flaws: Mundane. Bonds: Enemies, Mentor. Occupation: Shoemaker

Voice: Speaks with back of mouth

Attributes [hide]

Shane Lindsay, Male Human Bard 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 5 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 6 (-2)17 (+3) 11 (+0)13 (+1)
Skills Performance +3
Senses Passive Perception 10
Languages Common, Giant, Elven, Goblin
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 400 gp.


Social Check DCs


Gilbert Dudley, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a tan coat. With bright blonde hair and a scraggly beard. He has several tiny amethyst earrings on each ear.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He served in the navy to pay for his family's outstanding loans. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Money/treasure.

Flaws: Antagonistic, PTSD. Bonds: Rich, Adventurer, Military. Occupation: Carpenter

Voice: Draws out vowels

Attributes [hide]

Gilbert Dudley, Male Human Rogue 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)13 (+1) 11 (+0)14 (+2)
Skills Acrobatics +5, Intimidation +4
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +4

Possessions: 21000 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Kody Charlton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a custom-built plate barding that's adorned with brown lining and desert motifs. His brown hair is still thick. He has several tiny emerald earrings on each ear.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Kody enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bow.

Motivation: He has passion for adventuring and risk; and he is compelled to act according to his religious beliefs

Flaws: Greedy, Hedonist. Bonds: Rich, Religious, Adventurer. Occupation: Performer

Voice: Hissing voice

Attributes [hide]

Kody Charlton, Male Human Paladin 6
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 35 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 10 (+0)12 (+1) 16 (+3)6 (-2)
Skills Insight +6, Survival +6
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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