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NPC Generator

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Advanced [show]


Hunter Garrick, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is renowned for his bright red suits and hats. He has no hair. His gray eyes dart from person to person.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: When he was but 3 years old his parents immigrated from the north. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He moves from town to town, unable to find a place to settle.

Motivation: He is currently in port desperately looking for someone to get him out; and wants to work out more often

Ideals: Athletic, Joker. Flaws: Ugly. Bonds: Slave, Immigrant, Military. Occupation: Soapmaker

Voice: Puts emphasis on the wrong words

Attributes [hide]

Hunter Garrick, Male Human Druid 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 36 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)15 (+2) 11 (+0)10 (+0)
Skills Intimidation +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Infernal, Halfling
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 70 pp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gilbert Wedgwood, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large violet jacket. His hair is chestnut and very short. His eyes are likewise hazel.

Personality: Cocky and sure of himself, he believes he is the best Tanner born in the past three hundred years. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Tanner work with an outfit from a few towns over. Tanner work suited him well, and with each successful project, he earned more gold and more respect from his peers. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Marry his sister to traveling adventurers; and his relatives are trying to arrange a marriage

Ideals: Gifted. Bonds: Job, Has a crush, Adventurer, Family. Occupation: Tanner

Voice: Complex vocabulary, royal

Attributes [hide]

Gilbert Wedgwood, Male Human Paladin 6
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 43 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 10 (+0)13 (+1) 9 (-1)12 (+1)
Skills Arcana +4, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp.


Social Check DCs


Guy Hastings, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'5". He dresses in brown turtlenecks beneath a yellow coat with tan slacks. His brown hair is smooth and relatively long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He also is a firm believer in the manly ideal.

History: A powerful wizard made him what he is. A gifted student he started as a Interpreter, but he got bored and became a Junk Dealer. He has achieved small success as a Junk Dealer.

Motivation: He wants revenge against drow; and several ex partners dislike his way of doing things and want revenge

Flaws: Impulsive. Bonds: Attractive, Mentor, Job, Enemies. Occupation: Junk Dealer

Voice: Pronounces O like U

Attributes [hide]

Guy Hastings, Male Human Fighter 6
Medium (6'5") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 35 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)11 (+0) 7 (-2)10 (+0)
Skills Intimidation +3, Religion +3
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 3000 sp. White pearl (70 gp). Deep blue spinel (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theobald Hampton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is dressed in earthy colors with a brown and white handkerchief worn on his left side. With bright black hair and a scraggly beard. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He loves telling others what to do and how they should feel about things. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born to a pair of adventurers, Theobald grew up listening to his mother's many stories. A freak accident while working with his Shipwright mother left him crippled. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and his spouse's relatives view him with great suspicion

Ideals: Opinionated, Extrovert. Flaws: Addict, Disease. Bonds: Adventurer, Family. Occupation: Blacksmith

Voice: Complex vocabulary, royal

Attributes [hide]

Theobald Hampton, Male Human Ranger 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)14 (+2) 9 (-1)16 (+3)
Skills Athletics +2, Deception +5
Senses Passive Perception 9
Languages Common, Abyssal, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. 1 Half-Plate. 1 Masterwork Heavy steel shield.


Social Check DCs


Godfrey Shelby, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a white tunic with grey highlights, and long yellow pants that bunch up around his shoes. His hair is long and silver with streaks of white, and is pulled back with small white clips. His beard is white, braided, and well cared for. He has green eyes and a white hat with a grey feather.

Personality: Godfrey speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born at the edge of vast plains. Over the years he perfected his riding and shooting skills. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable, Logical. Bonds: Nature. Occupation: Actor

Voice: Gruff and masculine

Attributes [hide]

Godfrey Shelby, Male Human Barbarian 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)13 (+1) 8 (-1)12 (+1)
Skills Intimidation +3, Nature +3
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 8000 cp.


Social Check DCs

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