Robert Springfield, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears skinny pants and wears a black and blue robe with the hood down. His silver hair is lengthy and is close to two feet long. He has gleaming, smiling green eyes.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Flattery will make him almost putty in your hands.
History: He was born the only child of a wealthy merchant. His father took him hunting and taught him how to get in the mind of other creatures. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Retire the richest man in the north; and wants to have a good time and be beloved
Ideals: Optimist, Entrepeneur. Flaws: Selfish. Bonds: Attractive, Nature. Occupation: Actor
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 9)
Armor Class 14
Hit Points 40 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 13 (+1) | 17 (+3) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Draconic, Undercommon, Auran
Attacks Melee +3 / 3d4+0, Ranged +7 / 3d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 14000 sp.
Trym Tenley, Male Human [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. He has a moderate pudge and is not very fit. With a patchy black beard and wild black hair. His green eyes peer out from beneath his wide-brimmed brown hat.
Personality: Trym speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: The child of a Barrister, who enjoyed hunting, Trym was taken on many hunting expeditions. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and nothing but the best is good enough for him
Ideals: Fighting, Impeccable. Flaws: Shy. Bonds: Nature, Attractive. Occupation: Brewer
Voice: Rolls R's
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp.
Alexandre Emsworth, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy blonde stubble. He wears a violet armored body suit, with a simple white line shooting up and back down. He has a hunchback. He is bald on top and has large blonde tufts of hair around his ears. His brown eyes have a joyful gleam in them most of the time.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Gifted from a young age, Alexandre studied abroad. His father had invested heavily in several trade routes and wanted him to inherit them. He was granted necromantic powers by his dying sister.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Gifted. Flaws: Ugly. Bonds: Guardian, Rich. Occupation: Layabout
Voice: Russian accent
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 43 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 16 (+3) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 200 gp. Jet (140 gp). Blue quartz (14 gp). Amber (140 gp). Blue quartz (14 gp).
Lance Sutton, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male prefers to wear green clothing when he does not wear armor. He is tall, broad shouldered and powerfully built. His silver hair is matted, messy, and big. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born in the north his family was never financially stable. After coming to the age of reason, Lance took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Some 10 years later his spouse died after the birth of his son. Heartbroken, Lance never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: A deep hatred of orcs; and his name or reputation has been wronged in the past by orcs, and he desires to right it
Ideals: Gifted. Flaws: Ugly, Emotional. Bonds: Poor, In love, Enemies. Occupation: Apothecary
Voice: Australian accent
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 28 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Abyssal, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Alex Rutland, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'9" and dresses like a well dressed Navigator does. His right leg appears badly burned and disfigured. He has a small bristly mustache and wavy white hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: Cocky and sure of himself, he believes he is the best Navigator born in the past three hundred years. Flattery will make him almost putty in your hands.
History: Born in the east to a Navigator, Alex learned a great deal about his mother's area of expertise. A gypsy cursed him at a young age, leading to his ugly appearance. He has been a successful dealer in antiques buying low and selling high.
Motivation: To be a Interpreter again; and he'd like to take his coworkers down a peg
Ideals: Entrepeneur. Flaws: Ugly, Selfish. Bonds: Job. Occupation: Navigator
Voice: Timid voice
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 55 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 12 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
Possessions: 600 gp. Malachite (12 gp). Lapis lazuli (12 gp). Onyx (60 gp). Alexandrite (1200 gp). Brown-green garnet (110 gp). 1 Minor magic item.
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