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Gunter Branson, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has wavy white hair. His otherwise smooth face is marked with small tiny scars.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is able to fit into much smaller and tighter spaces than normal.

History: Gunter was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was an athlete and attended two major summer competitions. He never won. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to work out more often; and his spouse's relatives view him with great suspicion

Ideals: Athletic, Gifted. Flaws: Disease. Bonds: Poor. Occupation: Detective

Voice: Posh accent

Attributes [hide]

Gunter Branson, Male Human Paladin 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)10 (+0) 13 (+1)15 (+2)
Skills Perception +3, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 100 gp. Zircon (30 gp). Tourmaline (50 gp). Freshwater pearl (8 gp).


Social Check DCs


Gerard Benson, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he likes to wear darkened spectacles and heavy clothing, no matter the weather. His brown hair is slicked back into a classic pompadour. He wears an eyepatch.

Personality: Gerard wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Gerard was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. By chance he met his sister recently and the two have been together since.

Motivation: Regain custody of his son; and to prove his worth to the world

Ideals: Disciplined. Flaws: Ugly, Impulsive. Bonds: Family. Occupation: Masseuse

Voice: Relaxed voice

Attributes [hide]

Gerard Benson, Male Human Cleric 6
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 26 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 8 (-1)13 (+1) 9 (-1)5 (-3)
Skills History +4, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Just what you see.


Social Check DCs


Alex Winchester, Male Human [Permalink]

Personal [hide]

Description: This man wears a tight fitting violet shirt and pants. He is muscular with a powerful set of arms. He keeps his golden hair in a flapper bob. He has a dull look in his hazel eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Alex was born in the west. At a young age he loved to build and create. He went to a religious school and was inspired by the priests there in charitable deeds. He is untrained/undisciplined, which makes him dangerous.

Motivation: To reunite with his absent father; and he is not mentally stable, and does not behave rationally

Ideals: Persistence. Flaws: Selfish, Insane. Bonds: Religious, Family. Occupation: Beggar

Voice: Can't modulate volume

Attributes [hide]

Alex Winchester, Male Human Adept 6
Medium (5'6") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 29 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)17 (+3) 12 (+1)9 (-1)
Skills Acrobatics +3, Medicine +4
Senses Passive Perception 11
Languages Common, Ignan, Gnome, Druidic
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 400 gp. Blue quartz (12 gp). Malachite (12 gp).


Social Check DCs


Godfrey Payton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears dark leathers with embroidery. His auburn hair is cut short. His green eyes are slightly larger than normal.

Personality: He can speak with the recently deceased. He would rather hide behind his crafts than deal with other people.

History: Born to a Seamstress, his father struggled to pay the bills. A gypsy cursed him at a young age, leading to his ugly appearance. He was granted divine powers by his dying sister.

Motivation: To be a Seamstress again; and he is unsatisfied with his job

Ideals: Gifted, Artistic. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Mayor

Voice: Mumbles to self between sentences

Attributes [hide]

Godfrey Payton, Male Human Warrior 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)13 (+1) 13 (+1)12 (+1)
Skills Athletics +2, Stealth +2
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2

Possessions: 200 gp. Banded agate (5 gp). 1 Superior lock.


Social Check DCs


Lance Blankley, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a well pressed and immaculate suit (or dress), and a wedding ring on his left hand. His hair is brown and curly. This green eyed westerner is not easily forgotten.

Personality: Confrontational and typically high on some drug or another. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Lance was born in the west. At a young age he loved to build and create. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He's since become an addict/alcoholic.

Motivation: Wishes to resurrect an old love; and to reunite with his old friends

Ideals: Gifted, Persistence. Flaws: Addict. Bonds: In love, Adventurer. Occupation: Ruler

Voice: Low rumbling, strings words together

Attributes [hide]

Lance Blankley, Male Human Barbarian 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 43 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 17 (+3)15 (+2) 8 (-1)14 (+2)
Skills Athletics +0, Stealth +5
Senses Passive Perception 9
Languages Common, Undercommon, Gnoll
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +5

Possessions: 600 gp. Eye agate (14 gp).


Social Check DCs

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