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NPC Generator

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Advanced [show]


John Gracey, Male Human [Permalink]

Personal [hide]

Description: Standing 5'3", this man wears a pastel shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His hair is white and curly. His blue eyes are slightly larger than normal.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born to a poor family in the city he treasured whatever gifts he got. His homeland was ravaged by war and he spent much of his life rebuilding it. By chance he met his brother recently and the two have been together since.

Motivation: He is not mentally stable, and does not behave rationally; and find a way to reverse the transformation of his brother

Flaws: PTSD, Insane. Bonds: Family, Slave, Poor. Occupation: Herbalist

Voice: Laughs frequently while speaking

Attributes [hide]

John Gracey, Male Human Expert 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 13 (+1)12 (+1) 15 (+2)15 (+2)
Skills Athletics +1, Intimidation +5
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +5

Possessions: 400 gp.


Social Check DCs


Patrick Moreno, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a well pressed and immaculate suit (or dress). His hair is red, silky, and of moderate length. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: This man loves poetry and to teach people poetry more than just about anything. Animals are drawn to him, and he is able to talk to them.

History: Born in a small village he learned the ways of the warrior from his father. After coming to the age of reason, Patrick took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Patrick fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Sabotage a competitor; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Artistic, Gifted, Fighting. Flaws: Addict. Bonds: Attractive. Occupation: Fisher

Voice: Switch between two voices

Attributes [hide]

Patrick Moreno, Male Human Bard 6
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 14
Hit Points 14 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 7 (-2)13 (+1) 7 (-2)12 (+1)
Skills Nature +4, Sleight of Hand +7
Senses Passive Perception 8
Languages Common, Druidic
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Don Carlyle, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears many layers of old clothing at all times. His hair is brown and curly. His fierce gray eyes like to dwell on things.

Personality: Stoic and calm, he prefers to meditate than take action. He works hard and plays hard.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. When money was particularly tight he was walking through alleys when he overheard a Stableman hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and to get a good night's sleep

Ideals: Disciplined. Flaws: Ugly, Hedonist, Disease, Insomniac. Bonds: Poor. Occupation: Stableman

Voice: Squeaky

Attributes [hide]

Don Carlyle, Male Human Adept 7
Medium (5'2") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 23 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)12 (+1) 8 (-1)11 (+0)
Skills Persuasion +3, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1200 gp.


Social Check DCs


Randal Spalding, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears silk and lounges about seductively. His hair is chestnut, silky, and of moderate length. He has several tiny emerald earrings on each ear.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. As long as the job gets done he does not care how it got done.

History: A powerful slaver made him what he is. He helped his father out around the business and became quite the natural. He ran away from his former home and has been making his living as a Apothecary for the past few years.

Motivation: Money/treasure; and he is greedy

Ideals: Professionalism. Bonds: Attractive, Rich, Mentor, Job. Occupation: Apothecary

Voice: Eastern European accent

Attributes [hide]

Randal Spalding, Male Human Warlock 8
Medium (5'9") Human, Neutral Good (CR 8)
Armor Class 9
Hit Points 58 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)8 (-1) 13 (+1)12 (+1) 13 (+1)15 (+2)
Skills Intimidation +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +7 / 2d10+4, Ranged +2 / 2d10-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rolf Staurheim, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a custom-built plate barding that's adorned with tan lining and desert motifs. His auburn hair is drawn into a tight pony tail with a rose scrunchie. His eyes are gray and he is always smoking a pipe.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is frequently practicing swordplay.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His mother was a soldier and died while he was still young. Rolf was left his mother's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Gifted. Flaws: Ugly, Terse. Bonds: Poor, Military. Occupation: Architect

Voice: Excited and jittery

Attributes [hide]

Rolf Staurheim, Male Human Aristocrat 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)14 (+2) 14 (+2)14 (+2)
Skills Athletics +3
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +3

Possessions: Malachite (6 gp). Amber (110 gp).


Social Check DCs

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