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Advanced [show]


Theodoric Snape, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a pastel cloak and cross-gartered tan stockings. His black hair is still thick. He wears crescent spectacles with a black brim.

Personality: He is extraordinarily eccentric. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born in the west, but his parents moved at a very young age to the north. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Human compassion; and a strong sense of loyalty to human people

Ideals: Professionalism. Flaws: Insane, Racist. Bonds: Immigrant, Nature. Occupation: Fortune-teller

Voice: Speaks with back of mouth

Attributes [hide]

Theodoric Snape, Male Human Bard 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)16 (+3) 9 (-1)14 (+2)
Skills Intimidation +5, Perception +2
Senses Passive Perception 12
Languages Common, Orc, Infernal, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143310000

Possessions: 400 gp.


Social Check DCs


Trym Shelley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he typically wears black cloth garments or leather armor. His hair is long and white with streaks of black, and is pulled back with small black clips. His beard is black, braided, and well cared for. He has blue eyes and a black hat with a blue feather.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He served in the navy to pay for his family's outstanding loans. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Masseuse work with an outfit from a few towns over. Masseuse work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Masseuse soon after.

Motivation: To unite with his brother; and he desires power and/or immortality

Flaws: Cynical. Bonds: Adventurer, Military, Job, Family. Occupation: Masseuse

Voice: Sounds elderly

Attributes [hide]

Trym Shelley, Male Human Expert 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)17 (+3) 11 (+0)8 (-1)
Skills Athletics +4, Persuasion +2
Senses Passive Perception 10
Languages Common, Abyssal, Draconic, Infernal
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theodoric Hamilton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he sports tan clothing, slightly heavier than average wear. His blonde hair is braided into rings. He has a tattooed face.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is an amazing painter.

History: Theodoric was raised in a hard working conservative environment. He was taken from his home at a very young age. He then took over the family business and is one of the better Ruler for hire.

Motivation: Further expansion of business; and expand his business

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Job, Slave. Occupation: Ruler

Voice: Gruff and masculine

Attributes [hide]

Theodoric Hamilton, Male Human Adept 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)15 (+2) 13 (+1)18 (+4)
Skills Medicine +3, Religion +4
Senses Passive Perception 11
Languages Common, Terran, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: Just what you see.


Social Check DCs


Aldous Jacobs, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many black ritualistic tattoos. He wears a green vest and prefers black and white shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a long golden beard with little hanging trinkets. He has gray eyes and a green hat with a black feather.

Personality: While he acts the brute, he is far gentler than he would appear. Energy wise he seems alert and responsive.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is compelled to act according to his religious beliefs

Ideals: Fighting, Professionalism, Gifted. Flaws: Ugly. Bonds: Religious. Occupation: Bellfounder

Voice: Low and grunting

Attributes [hide]

Aldous Jacobs, Male Human Wizard 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 27 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 16 (+3)13 (+1) 8 (-1)13 (+1)
Skills Deception +4, Persuasion +4
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124321

Possessions: 6000 sp.


Social Check DCs


Rolf Thorpe, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears his blonde hair up. His eyes are likewise brown.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: Sold as a small child to a wizard, Rolf was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dyer work with an outfit from a few towns over. Dyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark.

Bonds: Poor, Adventurer, Immigrant, Mentor, Job. Occupation: Dyer

Voice: Shortens vowels

Attributes [hide]

Rolf Thorpe, Male Human Druid 8
Medium (5'5") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 15 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 6 (-2)10 (+0) 12 (+1)12 (+1)
Skills Intimidation +4, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 1400 gp.


Social Check DCs

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