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NPC Generator

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Advanced [show]


Heward Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He keeps his red hair in a flapper bob. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He served in the navy to pay for his family's outstanding loans. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To unite with his brother; and doesn't want to be a ploughman and was forced into it by his family

Flaws: Insane, PTSD. Bonds: Attractive, Family, Military. Occupation: Ploughman

Voice: Jittery and nervous

Attributes [hide]

Heward Hayhurst, Male Human Wizard 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)10 (+0) 12 (+1)15 (+2)
Skills History +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 300 gp. Cloth of gold vestments (150 gp).


Social Check DCs


Arnold Conway, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears light armors faded through time and improper care. He has shaved his head bald. His blue eyes peer out from beneath his wide-brimmed white hat.

Personality: He is a Sellsword first and foremost. He believes firmly that knowledge should be universal. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Sold as a small child to a necromancer, Arnold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He went to a religious school and was inspired by the priests there in charitable deeds. Days after completing his studies, news broke out that his hometown was attacked by orcs. Arnold was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Bonds: Job, Enemies, Mentor, Religious. Occupation: Sellsword

Voice: Excited and jittery

Attributes [hide]

Arnold Conway, Male Human Monk 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)11 (+0) 8 (-1)12 (+1)
Skills Animal Handling +1, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 42000 sp.


Social Check DCs


Odo Gresham, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is dressed in an above average manner. His hair is silver and very short. He has a tattooed face.

Personality: He will rave to anyone who will listen. He is frequently practicing swordplay.

History: Odo hails from a village terrorized by gnolls. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Odo was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: He desires power and/or immortality.

Flaws: Insane. Bonds: Attractive, Military, Enemies, Adventurer. Occupation: Bellfounder

Voice: Old thin voice

Attributes [hide]

Odo Gresham, Male Human Warlock 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)16 (+3) 11 (+0)10 (+0)
Skills Insight +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Druidic, Terran, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132220000

Possessions: Ceremonial electrum dagger with a star ruby in the pommel (800 gp).


Social Check DCs


Adam Stanford, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His black hair is thinning but still full. His ears are large.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Like his mother and his brother before him, after school he went straight into learning to become a Apothecary. He moves from town to town, unable to find a place to settle.

Motivation: He has passion for adventuring and risk; and to be a knight again

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Job, Immigrant, Adventurer. Occupation: Apothecary

Voice: Mumbles to self between sentences

Attributes [hide]

Adam Stanford, Male Human Warlock 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)9 (-1) 15 (+2)13 (+1)
Skills Investigation +2, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. Sard (40 gp).


Social Check DCs


Anselm Garfield, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a faded coat and loose pants complete with Stetson hat. His hair is black and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Abrasive and pushy, he has a hard time making friends. He pushes his goals aggressively. He is also a coward if confronted.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Through the years after Anselm was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Anselm's father didn't care for him much, and the feeling was mutual. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep.

Flaws: Insomniac, Antagonistic, Fearful, Disease. Bonds: Rich. Occupation: Spy

Voice: pre-pubescent

Attributes [hide]

Anselm Garfield, Male Human Adept 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)13 (+1) 13 (+1)15 (+2)
Skills Arcana +3, Nature +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 40 pp.


Social Check DCs

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