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Advanced [show]


Ralf Blakeley, Male Human [Permalink]

Personal [hide]

Description: A 6'6" western man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His golden hair is unkempt and raggedy. His eyes are gray and beady.

Personality: While he acts the brute, he is far gentler than he would appear. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Sold as a small child to a brothel owner, Ralf was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When money was particularly tight he was walking through alleys when he overheard a Barkeep hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Nature, Mentor, Religious. Occupation: Barkeep

Voice: Slow speaker

Attributes [hide]

Ralf Blakeley, Male Human Monk 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 44 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 15 (+2)12 (+1) 11 (+0)12 (+1)
Skills Persuasion +4, Sleight of Hand +7
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4

Possessions: 500 gp. Smoky quartz (30 gp).


Social Check DCs


Dustin Kimberley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a long, white cloak. He is bald on top and has large red tufts of hair around his ears. He has a tattooed face.

Personality: He is fixated on the number 48. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: The child of a Stylist, who enjoyed hunting, Dustin was taken on many hunting expeditions. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable, Entrepeneur. Flaws: Ugly, Insane. Bonds: Immigrant, Nature. Occupation: Actor

Voice: Speaks with squeezed throat

Attributes [hide]

Dustin Kimberley, Male Human Expert 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)11 (+0) 12 (+1)13 (+1)
Skills History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2600 sp.


Social Check DCs


Cory Tewksbury, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears long strands of opal and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His skin is also unnaturally pale. His hair is white and curly. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a Merchant first and foremost. He believes firmly that knowledge should be universal. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has worked as a Merchant like his mother before him.

Motivation: He has money and likes to spend it; and expand his business

Flaws: Ugly, Disease. Bonds: Rich, Job, Family. Occupation: Merchant

Voice: Smooth and feminine

Attributes [hide]

Cory Tewksbury, Male Human Wizard 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 9 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 9 (-1)14 (+2) 12 (+1)9 (-1)
Skills Deception +1, Insight +3
Senses Passive Perception 11
Languages Common, Terran, Halfling
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 23000 sp.


Social Check DCs


Theodoric Breeden, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a tight fitting yellow shirt and pants. He has a very tight haircut. His fierce gray eyes like to dwell on things.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is obsessed with his god.

History: He served in the navy to pay for his family's outstanding loans. Over the years he perfected his riding and shooting skills. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theodoric fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting. Bonds: Poor, Religious, Military, Nature. Occupation: Gardener

Voice: Ums and uhs a lot

Attributes [hide]

Theodoric Breeden, Male Human Expert 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 9 (-1)7 (-2) 13 (+1)14 (+2)
Skills Investigation +0, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: Chalcedony (70 gp). Deep blue spinel (900 gp).


Social Check DCs


Raymond Yardley, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He is dressed in earthy colors with a tan and brown handkerchief worn on his right side. He has a brown handlebar mustache and slicked back brown hair. He wears a mask on his face.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born to a pair of adventurers, Raymond grew up listening to his father's many stories. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Doesn't want to be a Brewer and was forced into it by his family; and his relatives are trying to arrange a marriage

Ideals: Justice. Bonds: Guardian, Adventurer, Mentor, Family. Occupation: Brewer

Voice: Spits words with contempt

Attributes [hide]

Raymond Yardley, Male Human Expert 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)11 (+0) 9 (-1)4 (-3)
Skills Intimidation -1, Sleight of Hand +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 9000 sp.


Social Check DCs

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