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NPC Generator

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Advanced [show]


Anthony Woods, Male Human [Permalink]

Personal [hide]

Description: He wears baggy brown pantaloons and a black scarf. He carries with him a set of nunchakus on his belt, each one with a aquamarine on the hilt. His hair is cut close to his head. He has gleaming, smiling blue eyes.

Personality: He is almost excessively polite to everyone, even when angry. He feeds upon the attention of others.

History: His parents moved while he was still in utero so he is the first generation to be born here. His family was turned out during the war. He and his family wandered north to less war torn lands. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the north

Ideals: Fighting. Flaws: Shy, PTSD. Bonds: Attractive, Immigrant. Occupation: Actor

Voice: Stutters

Attributes [hide]

Anthony Woods, Male Human Monk 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 9 (-1)11 (+0) 3 (-4)8 (-1)
Skills History +2, Investigation +2
Senses Passive Perception 6
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 5000 cp.


Social Check DCs


Trym Kenley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a black cloak and cross-gartered violet stockings. His black hair has been sun bleached extensively. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born in the west. After coming to the age of reason, Trym took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Entrepeneur, Gifted. Flaws: Shy. Bonds: Immigrant, Religious. Occupation: Performer

Voice: Stutters

Attributes [hide]

Trym Kenley, Male Human Expert 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 4 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 7 (-2)11 (+0) 14 (+2)13 (+1)
Skills Arcana +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Everard Warwick, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is wearing colorful clothing, dressed as a Interpreter. He has a very tight haircut. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Everard was born in the west. At a young age he loved to build and create. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Interpreter. He's also a talented Body Guard, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and his relatives are trying to arrange a marriage

Ideals: Entrepeneur, Persistence. Flaws: Antagonistic. Bonds: Attractive, Job, Family. Occupation: Interpreter

Voice: Eastern European accent

Attributes [hide]

Everard Warwick, Male Human Commoner 7
Medium (5'10") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 40 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)14 (+2) 15 (+2)8 (-1)
Skills History +5, Investigation +5
Senses Passive Perception 12
Languages Common, Halfling, Druidic
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Roger Wedgwood, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a tight fitting tan shirt and pants. He has a very tight haircut. He wears an eyepatch.

Personality: He is calm most of the time but flees social interaction. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: His mother raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Seeks redemption; and he wants revenge against orcs

Ideals: Justice. Flaws: Ugly, Shy. Bonds: Poor, Nature. Occupation: Banker

Voice: Hollow voice

Attributes [hide]

Roger Wedgwood, Male Human Expert 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 10 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 7 (-2)13 (+1) 9 (-1)12 (+1)
Skills Medicine +1, Stealth +5
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Dean Langdon, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears clothing that is held on in multiple layers but all of it is in poor condition. His chestnut hair is heavily combed to the left. He wears an eyepatch.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He does not believe in violence as a means to an end. He is a dedicated Blacksmith but believes his peers are too gung-ho.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When money was particularly tight he was walking through alleys when he overheard a Blacksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is compelled to act according to his religious beliefs; and to find somewhere to settle down

Ideals: Pacifist, Gifted. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Blacksmith

Voice: Sighs a lot, exhausted

Attributes [hide]

Dean Langdon, Male Human Cleric 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)10 (+0) 13 (+1)10 (+0)
Skills History +2, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 200 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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