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NPC Generator

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Advanced [show]


Tim Middleton, Male Human [Permalink]

Personal [hide]

Description: With violet face paint in a stripe pattern across his face, he has the majority of his body covered in plate. He wears a feathered hat to hide his balding. He is baby faced.

Personality: While he acts the brute, he is far gentler than he would appear. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Tim was born the youngest of three triplets. A gifted student he started as a Body Guard, but he got bored and became a Mercenary. He's also a talented Body Guard, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Mercenary responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Fighting. Flaws: Hedonist. Bonds: Family, Job. Occupation: Mercenary

Voice: Speaks in third person

Attributes [hide]

Tim Middleton, Male Human Bard 6
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 31 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)12 (+1) 15 (+2)14 (+2)
Skills Intimidation +5
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Wellington, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is always cut to a buzz. His eyes are gray.

Personality: Arnold is depressed about a lot of things. He tends to be a nihilist. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Sold as a small child to a wizard, Arnold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He found a children's book about a Human Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break.

Ideals: Fighting, Athletic. Flaws: Depressed. Bonds: Adventurer, Mentor. Occupation: Fletcher

Voice: Sore throat, cough

Attributes [hide]

Arnold Wellington, Male Human Aristocrat 7
Medium (5'2") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 61 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)14 (+2) 11 (+0)13 (+1)
Skills Deception +4, Insight +3
Senses Passive Perception 10
Languages Common, Aquan, Ignan
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 50000 cp. Blue quartz (9 gp). Onyx (70 gp). Fire opal (1200 gp).


Social Check DCs


Reynard Bristol, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His attire stands in sharp contrast to his whip, which is beautifully polished and possesses an ornate carving of a butterfly on it. With bright brown hair and a scraggly beard. He is baby faced.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was raised in a island tribe. Over the years he perfected his riding and shooting skills. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Reynard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Entrepeneur, Fighting. Flaws: Antagonistic. Bonds: Religious, Nature. Occupation: Butcher

Voice: Irish accent

Attributes [hide]

Reynard Bristol, Male Human Monk 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)7 (-2) 15 (+2)8 (-1)
Skills Acrobatics +4, Intimidation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 32000 sp. 1 Minor magic item.


Social Check DCs


Peter Browning, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and dresses well, wearing white shirts, loose pants, and blazers most of the time. He has styled his brown hair well, parting it to the left. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He does not believe in betrayal or weakness as things to be tolerated. Peter is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born on a small isolated farm. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. Due to his spouse's obsession with being a Sailor they were divorced and he won custody of their daughter. He worked as a Barkeep, and he later adopted a second daughter.

Motivation: To unite with his brother; and find a way to reverse the transformation of his brother

Ideals: Justice, Gifted. Bonds: Attractive, Family, Nature. Occupation: Barkeep

Voice: High pitched, excited

Attributes [hide]

Peter Browning, Male Human Fighter 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)14 (+2) 14 (+2)13 (+1)
Skills Nature +5, Persuasion +4
Senses Passive Perception 12
Languages Common, Undercommon, Druidic
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 6000 sp. Golden pearl (110 gp). Coral (110 gp). Eye agate (5 gp). White pearl (110 gp).


Social Check DCs


Simon Graeme, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He is typically in his Miner uniform. His whole body is exceptionally muscular. His golden hair is styled in orderly dreadlocks. His eyes are green.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. A true patriot, Simon would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born to a pair of adventurers, Simon grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Ideals: Athletic. Bonds: Job, Immigrant, Military, Adventurer. Occupation: Miner

Voice: German accent

Attributes [hide]

Simon Graeme, Male Human Barbarian 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 7 (-2)10 (+0) 4 (-3)14 (+2)
Skills Medicine -1, Sleight of Hand +3
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs

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