Justin Yeardley, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'0" and wears professional attire. His left hand appears badly burned and disfigured. He wears his chestnut hair up. He is very pretty but has cold, dead eyes.
Personality: Justin hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Justin was born the youngest of three triplets. His first spouse was a Detective, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.
Motivation: To unite with his sister; and find a way to reverse the transformation of his sister
Ideals: Artistic. Bonds: Attractive, In love, Family. Occupation: Fletcher
Voice: Soft and melodious
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 30 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 7 (-2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4
Possessions: 11000 sp.
Gomory Morley, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man dresses in collared shirts and wears a proper scarf over his head, and a wedding ring on his right hand. He wears a feathered hat to hide his balding. He is baby faced.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born in the east, but his parents moved at a very young age to the north. Cursed with vampirism at a very young age, Gomory has worked very hard to control his curse. He left for the east, certain he would find work there.
Motivation: He is terrified, and will act out of fear; and he feels threatened by others
Ideals: Joker. Flaws: Fearful, Disease. Bonds: In love, Immigrant. Occupation: Locksmith
Voice: Mousy voice
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2
Possessions: 16000 cp.
Diggory Langston, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is black and curly. His green eyes dart from person to person to random spaces in the air.
Personality: He dislikes all the random violence that takes place in the east. He also is a firm believer in the manly ideal.
History: He comes from a rich eastern family. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.
Motivation: An old rival family wants him found; and meet up once more with his childhood friend
Ideals: Pacifist. Flaws: Impulsive. Bonds: Rich, Adventurer, Family. Occupation: Guard
Voice: Pirate accent
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 40 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 15 (+2) | 14 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnoll, Halfling
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 |
Possessions: 800 gp. 1 Minor magic item.
Odo Snape, Male Human [Permalink]
Personal [hide]
Description: 6'6" and muscular, this southern man is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft blue waves gently in the breeze. He has moderate length chestnut hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is a Glassblower first and foremost. He believes firmly that knowledge should be universal. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. As a young adult he joined a group advocating for an improvement in Human conditions. He now owns his own business.
Motivation: He'd like to take his coworkers down a peg; and he has money and likes to spend it
Ideals: Athletic. Flaws: Insomniac, Racist. Bonds: Rich, Job. Occupation: Glassblower
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 2500 sp.
Chad Axton, Male Human [Permalink]
Personal [hide]
Description: He wears a green vest and prefers brown and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. He carries a battered crossbow and tarnished spear as well. He keeps his chestnut hair in a pixie cut. His green eyes peer out from beneath his top green hat.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is obsessed with a lost civilization.
History: Sold as a small child to a slaver, Chad was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He desires power and/or immortality; and to reunite with his old friends
Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Adventurer, Mentor. Occupation: Weaver
Voice: Soothing and warm
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 12 (+1) | 14 (+2) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Giant, Ignan
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1100 sp.
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Their contribution stands as a beacon of hope for all adventurers!
