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Robert Wordsworth, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He has a moderate pudge and is not very fit. His hair is cut close to his head. He has gleaming, smiling green eyes.

Personality: He likes to make people angry or surprised. He plays an instrument quite well.

History: Robert hails from a village terrorized by orcs. He moved from fad to fad and when he turned 15 he discovered music. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To settle down with his crush; and revenge

Ideals: Artistic. Flaws: Antagonistic, Disease. Bonds: Enemies, Has a crush. Occupation: Navigator

Voice: Uses sign language

Attributes [hide]

Robert Wordsworth, Male Human Bard 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)9 (-1) 9 (-1)7 (-2)
Skills Perception +1, Performance +0
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


William Marlee, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear grey clothing when he does not wear armor. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His auburn hair is heavily combed to the left. He has gleaming, smiling green eyes.

Personality: William is depressed about a lot of things. He tends to be a nihilist. He has a small toy that he constantly fidgets with.

History: A powerful wizard made him what he is. When money was particularly tight he was walking through alleys when he overheard a Performer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He got away from his former life and has fallen to alcoholism.

Motivation: He loathes his own lifestyle; and he'd like to take his coworkers down a peg

Flaws: Depressed, Addict. Bonds: Attractive, Poor, Mentor. Occupation: Performer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

William Marlee, Male Human Paladin 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)13 (+1) 8 (-1)12 (+1)
Skills Medicine +1, Perception +1
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp. A miniature golden chest with tiny emeralds lining the top (140 gp). A delicate brass dragon egg (10 gp). Gold dragon comb with red garnet eye (1200 gp). 4 Antitoxin.


Social Check DCs


Gunter Law, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow top hat and yellow clothes. He carries with him a set of swords on his belt, each one with a aquamarine on the hilt. He has dyed his greying white hair a little too much giving a sharp white color. His eyes, though not visible through his cowl, are violet.

Personality: Always inclined to offer people food he seems plenty friendly. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born into a rich family. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He's repulsed by the PC; and wishes to resurrect an old love

Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Mentor, Rich, In love. Occupation: Fisher

Voice: Mousy voice

Attributes [hide]

Gunter Law, Male Human Druid 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 7
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)4 (-3) 12 (+1)18 (+4) 11 (+0)13 (+1)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 10
Languages Common, Elven, Gnome, Dwarven, Terran
Attacks Melee +5 / 2d4+2, Ranged +0 / 2d4-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 100 gp.


Social Check DCs


Peter Badger, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he tends to wear a large grey jacket. His tied-back hair is red. His half smiles and brown eyes are beguiling and draw you in.

Personality: Stoic and calm, he prefers to meditate than take action. He also is a firm believer in the manly ideal.

History: Peter was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend

Ideals: Disciplined. Flaws: Insane, Impulsive. Bonds: Attractive, Poor, Adventurer. Occupation: Spy

Voice: Low and grunting

Attributes [hide]

Peter Badger, Male Human Adept 7
Medium (5'11") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 38 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 13 (+1)14 (+2) 10 (+0)14 (+2)
Skills Arcana +5, History +5
Senses Passive Perception 10
Languages Common, Orc, Sylvan
Attacks Melee +1 / 2d8-2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Miles Dumph, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a weathered and beat up set of banded mail beneath an oversized black coat. His brown hair is kept up in a ponytail inside a broad hat. His face is covered beneath a completely black helmet.

Personality: He is almost excessively polite to everyone, even when angry. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born in the east. He worked as a nervous Mason and found it very stressful. He left for the east, certain he would find work there.

Motivation: To be a Healer again; and he is unsatisfied with his job

Flaws: Shy, Impulsive. Bonds: Immigrant, Job. Occupation: Mason

Voice: Dutch accent

Attributes [hide]

Miles Dumph, Male Human Druid 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)17 (+3) 9 (-1)12 (+1)
Skills Arcana +5, Nature +5
Senses Passive Perception 9
Languages Common, Gnome, Halfling, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2500 sp.


Social Check DCs

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