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Advanced [show]


Kyle Deighton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He dresses in brown turtlenecks beneath a blue coat with grey slacks. His hair is greying and his face has many wrinkles. This green eyed easterner is not easily forgotten.

Personality: He likes to make people angry or surprised. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: His parents moved while he was still in utero so he is the first generation to be born here. As a young adult he joined a group advocating for an improvement in Human conditions. He then took over the family business and is one of the better Stylist for hire.

Motivation: He is wracked by social anxiety; and expand his business

Flaws: Antagonistic, Racist, Fearful. Bonds: Job, Immigrant. Occupation: Stylist

Voice: Slurs words

Attributes [hide]

Kyle Deighton, Male Human Adept 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)10 (+0) 15 (+2)7 (-2)
Skills Intimidation +0, Performance +0
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 300 gp. Zircon (40 gp). Malachite (16 gp).


Social Check DCs


Dustin Thorpe, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down, and carries hand crossbows. He has wavy golden hair. His fierce violet eyes like to dwell on things.

Personality: He will rave to anyone who will listen. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better village for his children.

Motivation: He has passion for adventuring and risk; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting. Flaws: Insane, Disease, Insomniac. Bonds: Adventurer. Occupation: Herbalist

Voice: Dark and ominous

Attributes [hide]

Dustin Thorpe, Male Human Paladin 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 14 (+2)16 (+3) 17 (+3)11 (+0)
Skills Animal Handling +6, Arcana +6
Senses Passive Perception 13
Languages Common, Celestial, Ignan, Sylvan
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 500 gp. Lapis lazuli (5 gp). Banded agate (5 gp). Golden yellow topaz (300 gp). Deep blue spinel (300 gp).


Social Check DCs


Conrad Alton, Male Human [Permalink]

Personal [hide]

Description: 6'5" and lanky with angular features, he is an attractive figure. He is wearing the road beaten gear of a warrior. His long auburn hair is drawn into a two foot long braid. His brown eyes are passionate and lively.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has all his life been fascinated with writing.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He has had some formal writing training, and achieved minor success. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is wracked by social anxiety

Ideals: Fighting, Artistic. Flaws: Shy, Disease, Insomniac. Bonds: Attractive. Occupation: Dilettante

Voice: Complex vocabulary, royal

Attributes [hide]

Conrad Alton, Male Human Adept 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)10 (+0) 12 (+1)13 (+1)
Skills Athletics +5, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 2300 sp. Banded agate (13 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gunter Dalton, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His silver hair is heavily combed to the right. He has a dull look in his amber eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. A true patriot, Gunter would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: His spouse's relatives view him with great suspicion; and wants to raise his children well

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Military, Rich, Family. Occupation: Sage

Voice: Complex vocabulary, royal

Attributes [hide]

Gunter Dalton, Male Human Warlock 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)6 (-2) 6 (-2)13 (+1)
Skills Persuasion +3, Survival +0
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 gp. Large well-done wool tapestry (400 gp). 1 Everburning torch. 3 Holy water. 3 Holy water. 3 Smokesticks.


Social Check DCs


Clerebold Snowdon, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many green ritualistic tattoos. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears a broad hat to hide his balding. His eyes, though not visible through his cowl, are amber.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is able to fit into much smaller and tighter spaces than normal.

History: He got into the Doctor business at a young age. From there he went from mercenary job to mercenary job. He was granted druidic powers by his dying sister.

Motivation: Wants to open a new tavern; and he wants to meet his childhood hero

Ideals: Joker, Gifted. Bonds: Job, Adventurer. Occupation: Doctor

Voice: Italian accent

Attributes [hide]

Clerebold Snowdon, Male Human Wizard 6
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 34 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)12 (+1) 12 (+1)12 (+1)
Skills History +4, Performance +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12433

Possessions: 900 gp.


Social Check DCs

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