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Advanced [show]


Godfrey Breeden, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears tight fitting clothing which further accentuates his frame. His golden hair is lengthy and is close to two feet long. His fierce amber eyes like to dwell on things.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born to loving parents in a slum to the north. In his 17th year, his parents were killed by a illithids raid, leaving Godfrey alone in the world. After a stint in an orphanage, he was adopted. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break.

Flaws: Shy. Bonds: Attractive, Poor, Military, Enemies, Adventurer. Occupation: Dyer

Voice: High pitched, excited

Attributes [hide]

Godfrey Breeden, Male Human Commoner 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 16 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)12 (+1) 13 (+1)14 (+2)
Skills Insight +4, Nature +4
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 30000 cp. Golden yellow topaz (300 gp). Alexandrite (300 gp). 1 Chain shirt. 1 Masterwork Light wooden shield.


Social Check DCs


Godfrey Churchill, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is auburn, silky, and of moderate length. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born in the south his family was never financially stable. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Flaws: Insane, Antagonistic. Bonds: Attractive, Has a crush, Adventurer, Poor. Occupation: Cartwright

Voice: Laughs frequently while speaking

Attributes [hide]

Godfrey Churchill, Male Human Sorcerer 6
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 19 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)12 (+1) 14 (+2)16 (+3)
Skills Animal Handling +5, Intimidation +6
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12665

Possessions: 300 gp.


Social Check DCs


Wymar Digby, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear violet pants and tee shirts. He has styled his white hair well, parting it to the left. He wears large thick round spectacles.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He uses divination through singing.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. After coming to the age of reason, Wymar took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Doesn't want to be a Navigator and was forced into it by his family; and an old rival family wants him found

Ideals: Gifted. Bonds: Adventurer, Slave, Family. Occupation: Navigator

Voice: Sounds elderly

Attributes [hide]

Wymar Digby, Male Human Barbarian 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 52 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)13 (+1) 10 (+0)12 (+1)
Skills Stealth +6, Survival +3
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 10 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cory Graeme, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is dressed in a clean blue cloak covering his clean studded leather. His red hair is long and unkept. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Disciplined, Joker. Flaws: Ugly, Insane. Bonds: Mentor. Occupation: Sage

Voice: Low rumbling, strings words together

Attributes [hide]

Cory Graeme, Male Human Commoner 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points -3 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 4 (-3)11 (+0) 13 (+1)16 (+3)
Skills Deception +5, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 4000 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Clerebold Thorpe, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing the road beaten gear of a warrior. With a patchy silver beard and wild silver hair. His otherwise smooth face is marked with small tiny scars.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: A powerful slaver made him what he is. Through the years after Clerebold was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Clerebold's father didn't care for him much, and the feeling was mutual. He used his abilities to travel the world and help people.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Philantrophist. Flaws: Ugly, Antagonistic, Insane. Bonds: Mentor. Occupation: Mason

Voice: Low rumbling, strings words together

Attributes [hide]

Clerebold Thorpe, Male Human Aristocrat 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)11 (+0) 11 (+0)10 (+0)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Brown-green garnet (60 gp).


Social Check DCs

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