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Advanced [show]


Randal Blackwood, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears loose pants and a collared shirt complete with sweater beneath his coat. His head has been shaved. His eyes are a pleasant blue.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: His parents moved while he was still in utero so he is the first generation to be born here. Randal abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Meet up once more with his childhood friend; and obtaining odd cultural human artifacts is his passion

Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Immigrant, Adventurer. Occupation: Brewer

Voice: Squeaky

Attributes [hide]

Randal Blackwood, Male Human Warrior 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 14 (+2)12 (+1) 10 (+0)13 (+1)
Skills Deception +3, Religion +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Rolf Gladstone, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'1" has a big stupid grin on his face most of the time. He wears a custom-built plate barding that's adorned with grey lining and desert motifs. His golden hair is greasy and uncared for. His eyes, though not visible through his cowl, are green.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Rolf lived on a farm with his father, near the main road leading to a nearby town. His homeland was ravaged by war and he spent much of his life rebuilding it. He has been saving his money to try and buy his brother's freedom.

Motivation: Wants to raise his children well; and doesn't want to be a laborer and was forced into it by his family

Ideals: Impeccable. Flaws: Ugly, Impulsive, PTSD. Bonds: Family. Occupation: Laborer

Voice: Sighs a lot, exhausted

Attributes [hide]

Rolf Gladstone, Male Human Druid 6
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 26 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)15 (+2) 12 (+1)11 (+0)
Skills Intimidation +3, Investigation +5
Senses Passive Perception 11
Languages Common, Abyssal, Druidic
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12533

Possessions: Malachite (10 gp). Onyx (20 gp).


Social Check DCs


Guy Hallewell, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man tends to wear a large grey jacket and is in decent physical shape. His hair is white, silky, and of moderate length. He wears crescent spectacles with a black brim.

Personality: He speaks before he thinks and is too direct. He is harsh and unforgiving.

History: His parents moved while he was still in utero so he is the first generation to be born here. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Tanner work with an outfit from a few towns over. Tanner work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Tanner like his mother before him.

Motivation: His spouse's relatives view him with great suspicion; and regain custody of his son

Flaws: Impulsive, Antagonistic. Bonds: Attractive, Immigrant, Job, Family. Occupation: Tanner

Voice: Deep voice with rolling R's

Attributes [hide]

Guy Hallewell, Male Human Aristocrat 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)15 (+2) 11 (+0)13 (+1)
Skills Athletics +5, Performance +3
Senses Passive Perception 10
Languages Common, Halfling, Orc
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp. Sapphire pendant on gold chain (500 gp). A roughly beaten golden orb (180 gp). Sapphire pendant on gold chain (500 gp).


Social Check DCs


Hunter Bentley, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. With a patchy red beard and wild red hair. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Hunter was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted arcane powers by his dying sister.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Athletic, Artistic, Gifted. Flaws: Antagonistic. Bonds: Poor. Occupation: Map Maker

Voice: Slow speaker

Attributes [hide]

Hunter Bentley, Male Human Barbarian 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 28 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)11 (+0) 13 (+1)12 (+1)
Skills Investigation +2, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. Silver comb with moonstones (200 gp). 1 Average lock. 1 Magnifying glass. 1 Small steel mirror.


Social Check DCs


Trym Kent, Male Human [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His blonde hair is cut short. His violet eyes dart from person to person.

Personality: Stoic and calm, he prefers to meditate than take action. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: His father raised him in a mountain cabin. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. By chance he met his brother recently and the two have been together since.

Motivation: A need for knowledge about a nearby landmark; and he would like to get married and retire

Ideals: Disciplined. Bonds: Adventurer, Has a crush, Nature, Family. Occupation: Priest

Voice: Low and grunting

Attributes [hide]

Trym Kent, Male Human Paladin 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 6 (-2)13 (+1) 14 (+2)11 (+0)
Skills History +3, Insight +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 6000 cp. 1 Minor magic item.


Social Check DCs

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