Ernest Birkenhead, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a brown coat over a blue low-cut shirt, and a small hat upon his head. His small hat is riddled with cuts and holes. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He can speak with the recently deceased. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Ernest took refuge in the old dungeon and found the beat up glaive and armor he uses now. He has worked as a Mayor like his father before him.
Motivation: He is terrified, and will act out of fear; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Ugly, Fearful. Bonds: Nature, Job. Occupation: Mayor
Voice: Loud with bravado
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 10 (+0) | 14 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Terran, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 1600 sp.
John Hartford, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a white shirt with thin brown vertical stripes and green pants. He wears his golden hair up in a very large beehive style do. His half smiles and brown eyes are beguiling and draw you in.
Personality: He can speak with the recently deceased. He is afraid of women and trembles around them
History: The child of a Ruler, who enjoyed hunting, John was taken on many hunting expeditions. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was granted martial powers by his dying sister.
Motivation: Retire the richest man in the north; and he'd like to take his coworkers down a peg
Ideals: Gifted, Entrepeneur. Flaws: Shy. Bonds: Attractive, Nature. Occupation: Beggar
Voice: American accent
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 61 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 17 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Giant, Druidic, Goblin
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +4
Possessions: Just what you see.
Raymond Hastings, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. He has a brown handlebar mustache and slicked back brown hair. He wears round tiny glasses practically rammed into his face.
Personality: Eccentric and domineering, Raymond will drive conversation. He is lazy and tries to find solutions quickly.
History: He was born in the south, but his parents moved at a very young age to the north. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Meet up once more with his childhood friend; and to reunite with his old friends
Ideals: Extrovert. Flaws: Ugly, Lazy. Bonds: Immigrant, Adventurer. Occupation: Unemployed
Voice: Pirate accent
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 23 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 15 (+2) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 400 gp.
Trey Pickering, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His brown hair is drawn into a tight pony tail with a skull scrunchie. He has gleaming, smiling violet eyes.
Personality: A skeptical and narcissistic man, Trey's first love is himself. His second love is also himself. He does not believe in violence as a means to an end. He is a dedicated Bowyer but believes his peers are too gung-ho.
History: Born in a small village he learned the ways of the warrior from his mother. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trey fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him
Ideals: Fighting, Athletic, Impeccable, Pacifist. Occupation: Bowyer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 49 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 16 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Elven, Aquan
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 5000 sp. Aquamarine (500 gp). 1 Minor magic item.
Ernest Everly, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. Beneath his clothing is a huge mess of scar tissue. He wears his hair in dreadlocks. His green eyes are slightly larger than normal.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Ernest is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: When he was but 7 years old his parents immigrated from the north. A few years later when the west was not economically sound they moved to his current location. Since then, he has sought to make the best of life.
Motivation: Doesn't want to be a Glassblower and was forced into it by his family; and wants to raise his children well
Ideals: Optimist. Flaws: Insomniac. Bonds: Slave, Family, Immigrant. Occupation: Glassblower
Voice: Stutters
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 8)
Armor Class 13
Hit Points 18 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 11 (+0) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 700 gp.
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