Frederick Addington, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a blue armored body suit, with a simple white line shooting up and back down. His hair is always cut to a buzz. His hazel eyes are slightly larger than normal.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born a particularly ugly child, much to the horror of his parents. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He inherited the family business which he has now maintained for 12 years.
Motivation: To prove his worth to the world; and balancing his hectic life and new spice merchant responsibilities is difficult
Flaws: Impulsive, Ugly. Bonds: Job, Rich. Occupation: Spice Merchant
Voice: Spits and sputters
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 15 (+2) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp.
Norman Easton, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears many layers of old clothing at all times. He wears a wide-brimmed hat to cover his moderate length brown hair. He has a tattooed face.
Personality: He speaks before he thinks and is too direct. As long as the job gets done he does not care how it got done.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Norman has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To prove his worth to the world.
Ideals: Athletic, Professionalism. Flaws: Ugly, Impulsive, Disease. Bonds: Poor. Occupation: Architect
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 10 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 5 (-3) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Rolf Webley, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He tends to wear a large tan jacket. Beneath his clothing is a huge mess of scar tissue. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His half smiles and violet eyes are beguiling and draw you in.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is obsessed with finding treasure.
History: He was always a brilliant, if unscrupulous mind. From there he went from mercenary job to mercenary job. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Logical. Flaws: Depressed, Insane. Bonds: Slave, Attractive, Adventurer. Occupation: Bookbinder
Voice: Mousy voice
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 10 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +4
Possessions: 100 gp. A miniature golden chest with tiny emeralds lining the top (180 gp).
Guy Hale, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'5" and wears many layers of old clothing at all times. His chestnut hair is still thick. His eyes are gray.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was born in the east. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and a strong sense of loyalty to human people
Ideals: Logical. Flaws: Ugly, Greedy, Racist. Bonds: Poor, Immigrant. Occupation: Bounty Hunter
Voice: Dark and ominous
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 19 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 500 gp.
Dustin Wallace, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has brown hair. His eyes are green.
Personality: Prone to second guessing himself, he comes off as nervous. Energy wise he seems alert and responsive.
History: Born to a pair of adventurers, Dustin grew up listening to his father's many stories. He worked as a nervous Bowyer and found it very stressful. He has drifted from career to career and currently works as a Bowyer.
Motivation: He wants to meet his childhood hero.
Ideals: Professionalism. Flaws: Shy. Bonds: Poor, Adventurer, Job. Occupation: Bowyer
Voice: High pitched, excited
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll, Halfling, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 300 gp. Chalcedony (40 gp). Silver pearl (140 gp). Star rose quartz (40 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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