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NPC Generator

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Advanced [show]


Kyle Riley, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a custom-built plate barding that's adorned with grey lining and desert motifs. He has shaved his head bald. His ears are large.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He got into the Brewer business at a young age. He was an apprentice working in his father's forge. He inherited the family business which he has now maintained for 12 years.

Motivation: Wants to open a new tavern.

Ideals: Philantrophist. Flaws: Ugly, Insomniac. Bonds: Poor, Job. Occupation: Brewer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Kyle Riley, Male Human Paladin 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)12 (+1) 11 (+0)8 (-1)
Skills Medicine +2, Religion +3
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


John Benson, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His silver hair has been sun bleached extensively. He has hazel eyes and a black hat with a green feather.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is able to fit into much smaller and tighter spaces than normal.

History: Gifted from a young age, John studied abroad. His arcane abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy.

Ideals: Gifted. Flaws: Ugly, Terse, Disease. Bonds: Poor. Occupation: Sailor

Voice: Low rumbling, strings words together

Attributes [hide]

John Benson, Male Human Ranger 7
Medium (6'4") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 23 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 6 (-2)13 (+1) 11 (+0)8 (-1)
Skills Nature +4
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 2000 sp.


Social Check DCs


Wymar Walpole, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is constantly adorned with expensive silk clothing, often dyed in bright brown and yellow, and wears rings and necklaces with large, colorful gems. His auburn hair is cut short with large spiked bangs in the front. He wears round tiny glasses practically rammed into his face.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has a habit of throwing himself into exceedingly dangerous situations.

History: He got into the Bounty Hunter business at a young age. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. After a long history of fighting, Wymar and his spouse have recently divorced.

Motivation: He has money and likes to spend it.

Ideals: Athletic. Flaws: Antagonistic, Impulsive. Bonds: Rich, Job, Family. Occupation: Bounty Hunter

Voice: Tuts and clicks tongue

Attributes [hide]

Wymar Walpole, Male Human Ranger 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)12 (+1) 14 (+2)13 (+1)
Skills Acrobatics +4, History +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 300 gp.


Social Check DCs


Conrad Law, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears skinny pants and wears a brown and black robe with the hood down. His hair is chestnut and very short. His gray eyes peer out from beneath his feathered brown hat.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. The war was a terrible time for him, and Conrad does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Healer arts, while his mother instructed him in etiquette, music and courtly manner. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He left for the south, certain he would find work there.

Motivation: Wants to have a good time and be beloved; and he is greedy

Ideals: Optimist. Flaws: Depressed. Bonds: Immigrant, Military, Rich. Occupation: Healer

Voice: Uses sign language

Attributes [hide]

Conrad Law, Male Human Adept 8
Medium (6'2") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 46 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)11 (+0) 9 (-1)15 (+2)
Skills Acrobatics +5, Arcana +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 90000 cp. Chrysoprase (40 gp). Jet (130 gp). Malachite (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dustin Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His blonde hair is matted, messy, and big. His gray eyes are slightly larger than normal.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is obsessed with a lost civilization.

History: He got into the Map Maker business at a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is unsatisfied with his job; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Ugly. Bonds: Adventurer, Job, Mentor. Occupation: Map Maker

Voice: Boston accent

Attributes [hide]

Dustin Eastaughffe, Male Human Adept 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)9 (-1) 12 (+1)16 (+3)
Skills Deception +5, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 46000 sp. Deep green spinel (160 gp). Blue quartz (12 gp). 1 Masterwork Heavy steel shield. 1 Half-Plate. 1 Half-Plate. 1 Masterwork Light steel shield.


Social Check DCs

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