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NPC Generator

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Advanced [show]


Anselm Hampton, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'0" and is dressed in a clean grey cloak covering his clean studded leather. His golden hair is knotted and matted. He has a dull look in his gray eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born in the south to a Unemployed, Anselm learned a great deal about his father's area of expertise. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He ran away from his former home and has been making his living as a Unemployed for the past few years.

Motivation: Find a way to reverse the transformation of his sister; and he has money and likes to spend it

Ideals: Joker, Logical. Bonds: Job, Rich, Family. Occupation: Unemployed

Voice: Soothing and warm

Attributes [hide]

Anselm Hampton, Male Human Barbarian 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)11 (+0) 14 (+2)8 (-1)
Skills Animal Handling +4, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Gomory Allerton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He sports brown clothing, slightly heavier than average wear. His brown hair, when down, is lengthy. His eyes are violet and he is always smoking a pipe.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He does not believe in violence as a means to an end. He is a dedicated Spy but believes his peers are too gung-ho.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Wants to raise his children well; and meet up once more with his childhood friend

Ideals: Philantrophist, Pacifist. Bonds: Religious, Adventurer, Family. Occupation: Spy

Voice: Tuts and clicks tongue

Attributes [hide]

Gomory Allerton, Male Human Cleric 7
Medium (6'0") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 21 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)7 (-2) 12 (+1)14 (+2)
Skills Performance +5, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 7000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cory Norton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a grey shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. He has done his best to style his white hair to look like a famous performer. His brown eyes lackadaisically let the world flow into them.

Personality: He is mildly Human supremacist, though he does not identify as such. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: The child of a Sage, who enjoyed hunting, Cory was taken on many hunting expeditions. Brilliant and gifted he never wanted to apply himself. He used his abilities to travel the world and help people.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Philantrophist, Gifted. Flaws: Racist. Bonds: Nature, Job. Occupation: Navigator

Voice: Indian accent

Attributes [hide]

Cory Norton, Male Human Druid 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 15 (+2)14 (+2) 12 (+1)11 (+0)
Skills Intimidation +3, Medicine +4
Senses Passive Perception 11
Languages Common, Auran, Elven
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 100 gp. 1 Full Plate.


Social Check DCs


Simon Easton, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears a custom-built plate barding that's adorned with blue lining and desert motifs, marred by teas. He wears a wide-brimmed hat to hide his balding. He wears an eyepatch.

Personality: He is a Miller first and foremost. He believes firmly that knowledge should be universal. He uses divination through singing.

History: Born to a poor family in the city he treasured whatever gifts he got. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He'd like to take his coworkers down a peg; and he's looking for his big break

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Poor, Adventurer. Occupation: Miller

Voice: Smoker's lung

Attributes [hide]

Simon Easton, Male Human Warrior 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)10 (+0) 7 (-2)10 (+0)
Skills Intimidation +2, Stealth +2
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Miles Livingstone, Male Human [Permalink]

Personal [hide]

Description: 6'0" and muscular, this western man is constantly adorned with expensive silk clothing, often dyed in bright blue and violet, and wears rings and necklaces with large, colorful gems. His red hair is heavily combed to the left. His eyes are green.

Personality: He is almost excessively polite to everyone, even when angry. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Spice Merchant arts, while his father instructed him in etiquette, music and courtly manner. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting drow, the young Miles began to lead the lost caravan. After a long history of fighting, Miles and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and many drow want him driven away

Ideals: Athletic, Entrepeneur. Flaws: Shy, Antagonistic. Bonds: Rich, Enemies. Occupation: Spice Merchant

Voice: Booming voice

Attributes [hide]

Miles Livingstone, Male Human Adept 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)11 (+0) 17 (+3)17 (+3)
Skills Stealth +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 400 gp. 1 Masterwork Light wooden shield. 1 Darkwood Buckler.


Social Check DCs

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