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Advanced [show]


Charles Breeden, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears loose pants and a collared shirt complete with sweater beneath his coat. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He wears crescent spectacles with a black brim.

Personality: He is irascible and easily irritated. He is afraid of women and trembles around them

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to work out more often; and he is greedy

Ideals: Athletic. Flaws: Antagonistic, Shy, Disease. Bonds: Rich. Occupation: Barkeep

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Charles Breeden, Male Human Warrior 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 12 (+1)16 (+3) 12 (+1)10 (+0)
Skills Animal Handling +3, Religion +5
Senses Passive Perception 11
Languages Common, Abyssal, Giant, Elven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp. 3 Smokesticks.


Social Check DCs


Gerald Kenley, Male Human [Permalink]

Personal [hide]

Description: He sports blue clothing, slightly heavier than average wear. His skin is fair and his fingers are delicate and long. He keeps his auburn hair in a pixie cut. His half smiles and blue eyes are beguiling and draw you in.

Personality: He likes to make people angry or surprised. He always tries to repair and not replace. It was this mentality that drove him into the Shepherd business.

History: He served in the navy to pay for his family's outstanding loans. When Gerald reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Military, Adventurer. Occupation: Shepherd

Voice: Middle-eastern accent

Attributes [hide]

Gerald Kenley, Male Human Ranger 6
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)17 (+3) 15 (+2)14 (+2)
Skills Deception +5, Insight +5
Senses Passive Perception 12
Languages Common, Auran, Druidic, Halfling
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 110 pp. 1 Minor magic item.


Social Check DCs


Alexandre Livingstone, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears clothing that is held on in multiple layers but all of it is in poor condition. His silver hair is knotted and matted. His face is covered beneath a completely black helmet.

Personality: He is almost excessively polite to everyone, even when angry. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Gifted from a young age, Alexandre studied abroad. When money was particularly tight he was walking through alleys when he overheard a Barkeep hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is searching for what he claims is his rightful reward.

Motivation: He's looking for his big break; and he wants to meet his childhood hero

Ideals: Gifted. Flaws: Shy. Bonds: Poor, Adventurer. Occupation: Barkeep

Voice: Sore throat, cough

Attributes [hide]

Alexandre Livingstone, Male Human Adept 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)10 (+0) 7 (-2)13 (+1)
Skills Athletics +2, Medicine +0
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp. 1 Silk rope.


Social Check DCs


Nicholas Graeme, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a faded coat and loose pants complete with deerstalker hat. His long chestnut hair reaches down to his waist. His gray eyes dart from person to person.

Personality: Abrasive and pushy, he has a hard time making friends. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Nicholas abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: To reunite with his old friends; and to reunite with his absent mother

Ideals: Impeccable, Artistic. Flaws: Antagonistic. Bonds: Adventurer, Family. Occupation: Engraver

Voice: Timid voice

Attributes [hide]

Nicholas Graeme, Male Human Paladin 8
Medium (6'3") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 30 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)13 (+1) 8 (-1)12 (+1)
Skills Persuasion +4, Religion +4
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1500 gp.


Social Check DCs


Theodoric Trollope, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear red pants and tee shirts. His red hair is lengthy and is close to two feet long. His amber eyes lackadaisically let the world flow into them.

Personality: He is calm most of the time but flees social interaction. A true patriot, Theodoric would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother had invested heavily in several trade routes and wanted him to inherit them. Since then, he has sought to make the best of life.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Ideals: Optimist. Flaws: Shy. Bonds: Military, Rich, Job. Occupation: Laborer

Voice: pre-pubescent

Attributes [hide]

Theodoric Trollope, Male Human Barbarian 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 50 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)7 (-2) 15 (+2)13 (+1)
Skills Investigation +0, Nature +0
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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