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NPC Generator

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Advanced [show]


Arnold Hadlee, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a robe, a symbol of strength around his neck, and a longbow on his belt. He has moderate length blonde hair. He has a tattooed face.

Personality: He is very quiet and rarely speaks above a whisper. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He now mingles about in high society.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is compelled to act according to his religious beliefs

Ideals: Fighting. Flaws: Shy. Bonds: Rich, Religious. Occupation: Adventurer

Voice: Squeaky

Attributes [hide]

Arnold Hadlee, Male Human Sorcerer 8
Medium (6'0") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 43 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)11 (+0) 15 (+2)11 (+0)
Skills Intimidation +3, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 1500 gp. Black star sapphire (1400 gp). Rich purple corundum (1400 gp). Lapis lazuli (14 gp). Jasper (30 gp). Golden pearl (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Barney, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He dresses well, wearing white shirts, loose pants, and blazers most of the time. His blonde hair, when down, is lengthy. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: John is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does not trust anyone and sleeps with one eye open.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His necromantic abilities were realized during a raid on his village. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's attracted to the PC; and to get a good night's sleep

Ideals: Extrovert, Gifted. Flaws: Insomniac, Disease. Bonds: Attractive. Occupation: Spy

Voice: Hissing voice

Attributes [hide]

John Barney, Male Human Aristocrat 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 13 (+1)16 (+3) 10 (+0)7 (-2)
Skills Athletics +6, Investigation +5
Senses Passive Perception 10
Languages Common, Infernal, Sylvan, Druidic
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +5

Possessions: 400 gp. 1 Crowbar.


Social Check DCs


Arnold Sharps, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a black and tan handkerchief worn on his right side. He carries with him a set of crossbows on his belt, each one with a amber on the hilt. His hair is silver, silky, and of moderate length. He wears round tiny glasses practically rammed into his face.

Personality: He likes to make people angry or surprised. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Arnold lived on a farm with his father, near the main road leading to a nearby town. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now owns his own business.

Motivation: His spouse's relatives view him with great suspicion; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Job, Family, Immigrant. Occupation: Crown-heir

Voice: Scandinavian accent

Attributes [hide]

Arnold Sharps, Male Human Ranger 6
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 35 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)11 (+0) 16 (+3)11 (+0)
Skills Deception +3, History +3
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 8000 sp. Deep blue spinel (200 gp). Iolite (30 gp). Hematite (9 gp). Onyx (30 gp).


Social Check DCs


Bernard Clayden, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is dressed in an above average manner. His red hair is heavily combed to the right. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is happy with his job as a Bellfounder. He turns his eye from what people do, preferring to live and let live. He is lazy, self-centered, vain, and jealous.

History: Born in the south to a Bellfounder, Bernard learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He has worked as a Bellfounder like his mother before him.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Ideals: Athletic. Flaws: Addict, Selfish. Bonds: Attractive, Job. Occupation: Bellfounder

Voice: Whispers

Attributes [hide]

Bernard Clayden, Male Human Commoner 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 11 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)11 (+0) 9 (-1)10 (+0)
Skills Animal Handling +1, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. Deep blue spinel (500 gp). Onyx (20 gp). 1 Minor magic item.


Social Check DCs


Guy Trowbridge, Male Human [Permalink]

Personal [hide]

Description: He has a large white mantle and cape that has been intricately interwoven into his brown robe. He keeps his long chestnut hair kept up in a rat tail. His face is scarred and worn.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He also is a firm believer in the manly ideal.

History: Sold as a small child to a wizard, Guy was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From there he went from mercenary job to mercenary job. He inherited the family business which he has now maintained for 9 years.

Motivation: Meet up once more with his childhood friend.

Flaws: Ugly, Impulsive. Bonds: Job, Mentor, Adventurer. Occupation: Herbalist

Voice: Booming voice

Attributes [hide]

Guy Trowbridge, Male Human Cleric 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)7 (-2) 9 (-1)12 (+1)
Skills Animal Handling +1, Nature +0
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs

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