Miles Tatum, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'5". He wears skinny pants and wears a grey and blue robe with the hood down. He wears a deerstalker hat to hide his balding. He wears a mask on his face.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born in the south. His father was a soldier and died while he was still young. Miles was left his father's suit of armor and trained in its use and care. He moves from town to town, unable to find a place to settle.
Motivation: To find somewhere to settle down; and to be a mayor again
Ideals: Passionate. Flaws: Mundane. Bonds: Job, Immigrant, Military. Occupation: Jeweler
Voice: Sounds elderly
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 18 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 600 gp. Moss agate (13 gp). Peridot (70 gp). Amber (50 gp). Golden pearl (50 gp).
Shane Kendall, Male Human [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He carries with him a set of quarterstaffs on his belt, each one with a aquamarine on the hilt. His brown hair is styled in orderly dreadlocks. His violet eyes dart from person to person.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Animal Trainer arts, while his father instructed him in etiquette, music and courtly manner. In his youth he was a Healer, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He has money and likes to spend it; and he seems to be bored by most things
Ideals: Fighting, Logical. Flaws: Mundane, PTSD. Bonds: Rich. Occupation: Animal Trainer
Voice: Russian accent
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 19 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 13 (+1) | 14 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Infernal
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 40 pp. Smoky quartz (30 gp). Blue quartz (16 gp). 1 Minor magic item.
William Staurheim, Male Human [Permalink]
Personal [hide]
Description: Standing 6'2", this man wears baggy green pantaloons and a tan scarf. His moppish brown hair is in a traditional bowl cut. His eyes are blue and he is always smoking a pipe.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Around other people he will do his best to conceal his emotions and appear jolly.
History: William was born the youngest of three triplets. His childhood dream was to be a Assassin, but he was a colossal failure. He has been saving his money to try and buy his sister's freedom.
Motivation: His religion dominates his actions; and wants to open a new tavern
Ideals: Joker. Flaws: Shy. Bonds: Family, Job, Religious. Occupation: Ruler
Voice: Creaky witch voice
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 13 (+1) | 12 (+1) | 8 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Lance Garrick, Male Human [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is physically well-built. His tied-back hair is silver. His eyes are amber and catlike.
Personality: He speaks before he thinks and is too direct. He enjoys reading and quiet.
History: Born in the south to a Cook, Lance learned a great deal about his mother's area of expertise. He was taken as a slave by a traveling circus and forced to perform He struck the Cook job and began his own company from there.
Motivation: Expand his business; and he'd like to take his coworkers down a peg
Ideals: Logical. Flaws: Impulsive. Bonds: Attractive, Job, Slave. Occupation: Cook
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 17 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 16 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Ignan, Dwarven, Elven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Half-Plate.
Arnold Barney, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many grey ritualistic tattoos. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His moppish chestnut hair is in a traditional bowl cut. His violet eyes peer out from beneath his top blue hat.
Personality: He has always had a great fascination with Human culture. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Marshal work with an outfit from a few towns over. Marshal work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Human compassion; and further expansion of business
Ideals: Gifted, Justice. Flaws: Racist. Bonds: Attractive, Job. Occupation: Marshal
Voice: Creaky witch voice
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 46 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 14 (+2) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon, Sylvan
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 | 2 |
Possessions: 1 Minor magic item. 1 Minor magic item.
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