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NPC Generator

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Advanced [show]


Manfred Richie, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a black shirt with thin red vertical stripes and grey pants. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His otherwise smooth face is marked with small tiny scars.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He also is a firm believer in the manly ideal.

History: Manfred lived on a farm with his father, near the main road leading to a nearby town. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Marry his sister to traveling adventurers; and to pay off his debts

Ideals: Athletic. Flaws: Antagonistic, Impulsive. Bonds: Family, Debt. Occupation: Miner

Voice: Breathy voice

Attributes [hide]

Manfred Richie, Male Human Warrior 6
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 32 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)13 (+1) 9 (-1)7 (-2)
Skills Animal Handling +2, Intimidation +1
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1

Possessions: 90 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Chad Wellington, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. His skin is also unnaturally pale. His red hair is greying along the sides and has receded to reveal a widow's peak. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He struck the Sailor job and began his own company from there.

Motivation: Expand his business.

Ideals: Justice, Artistic, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Sailor

Voice: Speaks with back of mouth

Attributes [hide]

Chad Wellington, Male Human Rogue 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)17 (+3) 8 (-1)14 (+2)
Skills Athletics +2, Stealth +5
Senses Passive Perception 9
Languages Common, Giant, Halfling, Auran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +5

Possessions: 200 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Don Springfield, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears bulky black painted plate armor. His white hair is braided into rings. He is baby faced.

Personality: He is fixated on the number 96. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He also is a firm believer in the manly ideal.

History: A powerful brothel owner made him what he is. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and he is not mentally stable, and does not behave rationally

Flaws: Insane, Impulsive. Bonds: Adventurer, Mentor. Occupation: Barrister

Voice: Can't modulate volume

Attributes [hide]

Don Springfield, Male Human Paladin 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)9 (-1) 12 (+1)18 (+4)
Skills Insight +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 100 gp. Embroidered silk and velvet mantle with numerous moonstones (1600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Sapphire pendant on gold chain (1600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Solomon Tickle, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His whole body is exceptionally muscular. His hair is cut close to his head. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Solomon was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Barber hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the south, certain he would find work there.

Motivation: He's repulsed by the PC; and he feels the way he acts is they only way to get by in the world

Flaws: Antagonistic, Secretive. Bonds: Poor, Immigrant, Attractive. Occupation: Barber

Voice: Speaks with lips pursed

Attributes [hide]

Solomon Tickle, Male Human Aristocrat 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 12 (+1)15 (+2) 15 (+2)15 (+2)
Skills Medicine +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Orc, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs


Solomon Snape, Male Human [Permalink]

Personal [hide]

Description: An older man who wears dull black sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shield, just in case, he is not a threatening figure. His blonde hair is cut short. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: His mother raised him in a mountain cabin. His father had invested heavily in several trade routes and wanted him to inherit them. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Selfish. Bonds: Nature, Rich. Occupation: Roofer

Voice: Prounounces S like Z

Attributes [hide]

Solomon Snape, Male Human Barbarian 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 50 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 11 (+0)11 (+0) 15 (+2)11 (+0)
Skills Arcana +3, Nature +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1

Possessions: 300 gp. Rhodochrosite (6 gp). Obsidian (6 gp). Lapis lazuli (6 gp). Jet (130 gp).


Social Check DCs

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