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NPC Generator

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Advanced [show]


Roland Winterbourne, Male Human [Permalink]

Personal [hide]

Description: With red face paint in a stripe pattern across his face, he tends to wear a large blue jacket. He keeps his golden hair in a flapper bob. He has brown eyes and a blue hat with a black feather.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Roland was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He was granted divine powers by his dying brother.

Motivation: A need for knowledge about a nearby landmark; and he wants to get laid

Ideals: Joker, Gifted. Bonds: Adventurer, Family, Has a crush. Occupation: Mercenary

Voice: Loud with bravado

Attributes [hide]

Roland Winterbourne, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)10 (+0) 10 (+0)11 (+0)
Skills Intimidation +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Robert Langley, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he typically wears black cloth garments or leather armor. His red hair is cut short. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is obsessed with a lost civilization.

History: He was born in a small desert village. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Robert took refuge in the large cave and found the beat up ceremonial dagger and armor he uses now. After a long history of fighting, Robert and his spouse have recently divorced.

Motivation: He's looking for his big break.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Nature. Occupation: Performer

Voice: Tuts and clicks tongue

Attributes [hide]

Robert Langley, Male Human Warlock 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)15 (+2) 18 (+4)11 (+0)
Skills Deception +3, Survival +7
Senses Passive Perception 14
Languages Common, Abyssal, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 3000 sp. Hematite (6 gp). Azurite (6 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Lance Upton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He does not wear sleeves and tends to eschew shirts when he can avoid it. He wears his brown hair up in a very large beehive style do. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is used to getting what he wants. In part because he is a meticulous planner.

History: Lance hails from a village terrorized by goblins. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Athletic, Professionalism. Flaws: Terse. Bonds: Enemies, Family. Occupation: Sailor

Voice: Sore throat, cough

Attributes [hide]

Lance Upton, Male Human Aristocrat 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)9 (-1) 11 (+0)9 (-1)
Skills Athletics +3, Persuasion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Gilbert Thackeray, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He keeps his blonde hair in a pixie cut. His brown unseeing eyes seem to look past you.

Personality: He is almost excessively polite to everyone, even when angry. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born to a poor family in the city he treasured whatever gifts he got. A freak accident while working with his Barber mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it.

Flaws: Ugly, Disease, Shy, Forgetful. Bonds: Poor. Occupation: Mercenary

Voice: High pitched, excited

Attributes [hide]

Gilbert Thackeray, Male Human Expert 9
Medium (6'1") Human, Chaotic Good (CR 9)
Armor Class 10
Hit Points 30 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)17 (+3) 8 (-1)12 (+1)
Skills Deception +4, Medicine +2
Senses Passive Perception 9
Languages Common, Terran, Aquan, Giant
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2

Possessions: 1000 gp. Brass mug with jade inlays (200 gp). Large well-done wool tapestry (200 gp). Cloth of gold vestments (80 gp).


Social Check DCs


Drogo Kitchur, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears bulky green painted plate armor. His skin is also unnaturally pale. With bright auburn hair and a scraggly beard. His eyes are likewise amber.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is obsessed with finding treasure.

History: Drogo was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk; and to reunite with his old friends

Ideals: Gifted. Flaws: Ugly. Bonds: Adventurer, Poor, Family. Occupation: Bounty Hunter

Voice: Breathy voice

Attributes [hide]

Drogo Kitchur, Male Human Barbarian 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 36 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 14 (+2)12 (+1) 11 (+0)16 (+3)
Skills Acrobatics +1, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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