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NPC Generator

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Advanced [show]


Don Colby, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized tan coat, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. His red hair is smooth and relatively long. His face is covered beneath a completely black helmet.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Don is combative with any and all who dare try his patience in the slightest.

History: Sold as a small child to a necromancer, Don was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down; and he is content

Ideals: Justice. Flaws: Mundane. Bonds: Poor, Mentor. Occupation: Beggar

Voice: Hard of hearing, loud

Attributes [hide]

Don Colby, Male Human Barbarian 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 42 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 11 (+0)11 (+0) 12 (+1)10 (+0)
Skills Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1

Possessions: 5000 sp. 1 Minor magic item.


Social Check DCs


Bertram Upton, Male Human [Permalink]

Personal [hide]

Description: An older man who prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, he is not a threatening figure. He has moderate length golden hair. His violet eyes lackadaisically let the world flow into them.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He made a point of taking high paying jobs and getting most of it up front. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Marry his sister to traveling adventurers; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Artistic. Bonds: Rich, Family, Adventurer. Occupation: Brewer

Voice: Speaks with a cold

Attributes [hide]

Bertram Upton, Male Human Bard 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 31 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)15 (+2) 14 (+2)17 (+3)
Skills History +5, Performance +6
Senses Passive Perception 12
Languages Common, Infernal, Druidic
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: Chrysoprase (30 gp). Deep blue spinel (1300 gp).


Social Check DCs


Theobald Colby, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a fine chain shirt which he covers with pastel colored cloaks and clothing. His chestnut hair and beard is wavy and long. He has brown eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born in the west to a Knight, Theobald learned a great deal about his father's area of expertise. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Joker, Justice. Bonds: Job, Adventurer. Occupation: Knight

Voice: Soothing and warm

Attributes [hide]

Theobald Colby, Male Human Monk 6
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 46 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 16 (+3)13 (+1) 14 (+2)11 (+0)
Skills Intimidation +3, Stealth +5
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: Smoky quartz (40 gp).


Social Check DCs


John Camden, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears his chestnut hair down. He wears a mask on his face.

Personality: He acts crazy and hedonistic. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born on a small isolated farm. John liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now mingles about in high society.

Motivation: He uses money and sex appeal to get what he needs; and his religion dominates his actions

Flaws: Hedonist. Bonds: Attractive, Rich, Nature, Religious. Occupation: Bowyer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

John Camden, Male Human Paladin 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 15 (+2)17 (+3) 9 (-1)11 (+0)
Skills History +5, Performance +2
Senses Passive Perception 9
Languages Common, Orc, Halfling, Celestial
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. Tiger eye turquoise (5 gp). Smoky quartz (60 gp). Iolite (60 gp). 1 Half-Plate. 1 Half-Plate. 1 Half-Plate. 1 Buckler.


Social Check DCs


Drogo Garfield, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He carries with him a set of whips, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His hair is long and red with streaks of chestnut, and is pulled back with small violet clips. His beard is chestnut, braided, and well cared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: While he acts the brute, he is far gentler than he would appear. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He is untrained/undisciplined, which makes him dangerous.

Motivation: To share knowledge with the world.

Ideals: Fighting, Logical. Flaws: Insane, Impulsive. Occupation: Roofer

Voice: Low and grunting

Attributes [hide]

Drogo Garfield, Male Human Fighter 9
Medium (6'5") Human, Lawful Good (CR 9)
Armor Class 10
Hit Points 75 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)15 (+2) 14 (+2)14 (+2)
Skills Intimidation +5, Stealth +3
Senses Passive Perception 12
Languages Common, Dwarven, Ignan
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1

Possessions: 1700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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