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NPC Generator

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Advanced [show]


William Vance, Male Human [Permalink]

Personal [hide]

Description: 5'8" and lanky with angular features, he is an attractive figure. He wears tight fighting clothing, which leaves very little to the imagination. With a patchy brown beard and wild brown hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has a small toy that he constantly fidgets with.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: Money/treasure.

Ideals: Fighting. Flaws: Shy, Addict. Bonds: Attractive, Rich. Occupation: Miller

Voice: Uses sign language

Attributes [hide]

William Vance, Male Human Druid 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 9 (-1)9 (-1) 15 (+2)14 (+2)
Skills Acrobatics +1, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 100 gp. 1 Holy water. 1 Thunderstones.


Social Check DCs


Dean Kensley, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His brown hair, when down, is lengthy. His gray eyes dart from person to person.

Personality: Confrontational and typically high on some drug or another. He works hard and plays hard.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Dean took refuge in the large cave and found the beat up greataxe and armor he uses now. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Dean was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: Wants to open a new tavern; and several ex partners dislike his way of doing things and want revenge

Flaws: Addict, Hedonist. Bonds: Nature, Enemies, Job. Occupation: Performer

Voice: Dutch accent

Attributes [hide]

Dean Kensley, Male Human Ranger 6
Medium (5'2") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)11 (+0) 15 (+2)16 (+3)
Skills Arcana +3, Investigation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 900 gp. Chrysoprase (40 gp). Moss agate (5 gp). Rock crystal (40 gp). 1 Minor magic item.


Social Check DCs


Godfrey Morton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he has the majority of his body covered in plate. His brown hair is lengthy and is close to two feet long. His otherwise smooth face is marked with small tiny scars.

Personality: He acts crazy and hedonistic. He is a bit of a xeno-phobe, disliking non-Humans.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Human compassion.

Flaws: Hedonist, Racist, Disease. Bonds: Rich. Occupation: Ploughman

Voice: Speaks fast with a slight lisp

Attributes [hide]

Godfrey Morton, Male Human Paladin 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)14 (+2) 15 (+2)10 (+0)
Skills Athletics +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Orc, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp. Rhodochrosite (13 gp). Carnelian (50 gp). Malachite (13 gp). Tiger eye turquoise (13 gp). 1 Masterwork studded leather. 1 Full Plate.


Social Check DCs


Cory Fawcett, Male Human [Permalink]

Personal [hide]

Description: This man wears clothing that is held on in multiple layers but all of it is in poor condition. He is muscular with a powerful set of arms. He keeps his long chestnut hair kept up in a rat tail. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: While he acts the brute, he is far gentler than he would appear. He would rather hide behind his crafts than deal with other people.

History: He was born the only child of a wealthy merchant. When money was particularly tight he was walking through alleys when he overheard a Layabout hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Artistic, Entrepeneur. Flaws: Shy. Bonds: Poor. Occupation: Layabout

Voice: Old Prospector

Attributes [hide]

Cory Fawcett, Male Human Monk 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 7 (-2)13 (+1) 15 (+2)15 (+2)
Skills History +3, Stealth +0
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 9000 cp.


Social Check DCs


Robert Moreno, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is cut close to his head. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He plays an instrument quite well.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He has had some formal writing training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and he doesn't get along with people that don't share his tastes

Ideals: Entrepeneur, Athletic, Artistic. Flaws: Ugly, Cynical. Occupation: Hunter

Voice: Thin and wheezing

Attributes [hide]

Robert Moreno, Male Human Adept 8
Medium (5'11") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 31 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 10 (+0)9 (-1) 15 (+2)17 (+3)
Skills Perception +5, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 1100 gp. A large tome filled with over one hundred recipes written by a former royal chef. (80 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Embroidered and bejeweled glove (3000 gp). Jeweled anklet (3000 gp).


Social Check DCs

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