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NPC Generator

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Advanced [show]


Raymond Halsey, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears long strands of amber and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. With a patchy blonde beard and wild blonde hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is obsessed with a lost civilization.

History: Gifted from a young age, Raymond studied abroad. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and a need for knowledge about a nearby landmark

Ideals: Athletic, Disciplined, Gifted. Bonds: Rich, Adventurer. Occupation: Baker

Voice: Creaky witch voice

Attributes [hide]

Raymond Halsey, Male Human Cleric 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)7 (-2) 14 (+2)12 (+1)
Skills Deception +3, Investigation +0
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 10000 cp. Golden yellow topaz (700 gp). Blue quartz (7 gp). 1 Silver holy symbol.


Social Check DCs


Gomory Windsor, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a fine chain shirt which he covers with black colored cloaks and clothing. His black hair is heavily combed to the right. His violet eyes are passionate and lively.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He does not believe in violence as a means to an end. He is a dedicated Farmer but believes his peers are too gung-ho.

History: He was born in the north. He helped his father out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new farmer responsibilities is difficult

Ideals: Pacifist. Bonds: Poor, Enemies, Immigrant, Job. Occupation: Farmer

Voice: Deep voice with rolling R's

Attributes [hide]

Gomory Windsor, Male Human Paladin 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)12 (+1) 17 (+3)12 (+1)
Skills Performance +3
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Diggory Dudley, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a perfectly clean shirt and pair of pants. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. He has auburn hair. His eyes are a pleasant blue.

Personality: He dislikes all the random violence that takes place in the west. He is frequently practicing swordplay.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When Diggory reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has gone from town to town working and never settling down anywhere, but has fallen for a local Sellsword. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants his loneliness to end.

Ideals: Pacifist, Gifted. Bonds: Attractive, Rich, Military, Has a crush. Occupation: Painter

Voice: Stutters

Attributes [hide]

Diggory Dudley, Male Human Adept 6
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 24 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 10 (+0)11 (+0) 13 (+1)9 (-1)
Skills Athletics +2, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 5000 sp. Rich purple corundum (1600 gp). Tourmaline (140 gp).


Social Check DCs


Adam Sydney, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He likes to wear ponchos typically of a light blue in addition to tight pants. With bright auburn hair and a scraggly beard. He tend to wears goggles to shield his eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is harsh and unforgiving.

History: He was raised in a forest tribe. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Adam took refuge in the old dungeon and found the beat up flail and armor he uses now. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend; and his relatives are trying to arrange a marriage

Flaws: Antagonistic. Bonds: Nature, Adventurer, Family. Occupation: Fisher

Voice: Speaks with a cold

Attributes [hide]

Adam Sydney, Male Human Cleric 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 12 (+1)14 (+2) 9 (-1)13 (+1)
Skills Arcana +4, Intimidation +3
Senses Passive Perception 9
Languages Common, Auran, Celestial
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. 1 Everburning torch. 1 Everburning torch. 2 Alchemist’s fire.


Social Check DCs


Charles Shelly, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he prefers to wear flannel. His long black hair is drawn into a two foot long braid. This green eyed southerner is not easily forgotten.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortspear.

Motivation: Nothing but the best is good enough for him; and he's looking for his big break

Ideals: Optimist, Impeccable. Bonds: Adventurer, Religious, Enemies. Occupation: Assassin

Voice: Excited and jittery

Attributes [hide]

Charles Shelly, Male Human Adept 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)10 (+0) 11 (+0)14 (+2)
Skills Arcana +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 20000 cp. White pearl (60 gp). Citrine (70 gp). Tourmaline (60 gp). Azurite (13 gp).


Social Check DCs

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