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NPC Generator

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Advanced [show]


Thomas Gladstone, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is black and curly. He wears round tiny glasses practically rammed into his face.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: A powerful wizard made him what he is. While studying, he fell in love. They married and had a son. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wishes to resurrect an old love; and retire the richest man in the north

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Mentor, In love. Occupation: Cook

Voice: Rolls R's

Attributes [hide]

Thomas Gladstone, Male Human Cleric 6
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 47 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 17 (+3)10 (+0) 8 (-1)6 (-2)
Skills Deception +1, Nature +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 8000 sp.


Social Check DCs


Gunter Walcott, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears tattered old clothes. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are green and beady.

Personality: He is almost excessively polite to everyone, even when angry. He is afraid of women and trembles around them

History: Gunter lived on a farm with his mother, near the main road leading to a nearby town. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has been saving his money to try and buy his sister's freedom.

Motivation: To reunite with his absent mother; and he desires power and/or immortality

Flaws: Ugly, Shy. Bonds: Family, Mentor, Adventurer. Occupation: Weaver

Voice: Scratchy, weak

Attributes [hide]

Gunter Walcott, Male Human Expert 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 13 (+1)14 (+2) 14 (+2)14 (+2)
Skills Athletics +0, Religion +4
Senses Passive Perception 12
Languages Common, Sylvan, Elven
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +4

Possessions: 200 gp. 1 Half-Plate. 1 Chain shirt. 1 Banded mail.


Social Check DCs


Aldous Kendal, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His red hair is knotted and matted. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is a great chef.

History: He got into the Stableman business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Stableman work with an outfit from a few towns over. Stableman work suited him well, and with each successful project, he earned more gold and more respect from his peers. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new stableman responsibilities is difficult

Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Job. Occupation: Stableman

Voice: Uses lots of figures of speech

Attributes [hide]

Aldous Kendal, Male Human Commoner 6
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 7
Hit Points 34 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 14 (+2)7 (-2) 6 (-2)16 (+3)
Skills Performance +6, Sleight of Hand +0
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +0 / 2d6-3, Grapple +1

Possessions: 6000 sp. A detailed rose, with petals and thorns, constructed of silver and electrum (60 gp).


Social Check DCs


Clerebold Cornish, Male Human [Permalink]

Personal [hide]

Description: He wears a brown shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is long and chestnut with streaks of auburn, and is pulled back with small brown clips. His beard is auburn, braided, and well cared for. He has a dull look in his gray eyes.

Personality: A deeply religious man he believes everything happens for a reason. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Clerebold was raised in a hard working conservative environment. His childhood dream was to be a Barkeep, but he was a colossal failure. He now travels the world, in search of power and loot.

Motivation: Further expansion of business.

Bonds: Attractive, Religious, Adventurer, Job. Occupation: Miller

Voice: Sighs a lot, exhausted

Attributes [hide]

Clerebold Cornish, Male Human Adept 6
Medium (6'4") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 44 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 16 (+3)16 (+3) 11 (+0)13 (+1)
Skills Arcana +6, Athletics +6
Senses Passive Perception 10
Languages Common, Orc, Gnome, Auran
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adam Cooper, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears suspenders and brown workpants. His shirt is black, and he wears a heavy brown leather apron most of the time. He has a long silver beard with little hanging trinkets. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was raised in a desert tribe. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has since lost track of the people in his past.

Motivation: He is wracked by social anxiety; and doesn't want to be a herbalist and was forced into it by his family

Flaws: Addict, Antagonistic, Fearful. Bonds: Family, Nature. Occupation: Herbalist

Voice: Posh accent

Attributes [hide]

Adam Cooper, Male Human Warlock 8
Medium (5'5") Human, Chaotic Good (CR 8)
Armor Class 9
Hit Points 44 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 10 (+0)6 (-2) 8 (-1)10 (+0)
Skills Intimidation +3, Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 2d10-2, Ranged +2 / 2d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 pp. Rock crystal (40 gp). Tiger eye turquoise (16 gp). Bloodstone (40 gp). Rhodochrosite (16 gp). Sardonyx (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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