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NPC Generator

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Advanced [show]


Percival Kelsey, Male Human [Permalink]

Personal [hide]

Description: This man wears green leather gloves, a green jacket, and tight pants. He has a penchant for wearing a ring with an oversized amethyst on his left hand. He sports a long red beard, and similarly colored long hair. His violet unseeing eyes seem to look past you.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He does not trust anyone and sleeps with one eye open.

History: He was born in the west. His mother had invested heavily in several trade routes and wanted him to inherit them. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable. Flaws: Disease, Insomniac. Bonds: Rich, Immigrant. Occupation: Fortune-teller

Voice: Low and grunting

Attributes [hide]

Percival Kelsey, Male Human Expert 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)16 (+3) 16 (+3)9 (-1)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Gnoll, Undercommon, Goblin
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 200 gp. Deep blue spinel (200 gp). Aquamarine (200 gp). Azurite (8 gp). Deep blue spinel (200 gp).


Social Check DCs


Roger Sydney, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is dressed in a clean tan cloak covering his clean studded leather. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His thin eyebrows rest above his beady green eyes.

Personality: Aggressive, abrasive, and angry, Roger embodies much of what other species detest in the Humans. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Roger hails from a village terrorized by brigands. His family was turned out during the war. He and his family wandered north to less war torn lands. After a long history of fighting, Roger and his spouse have recently divorced.

Motivation: Someone believes him a fraud; and he wants revenge against brigands

Ideals: Logical. Flaws: Ugly, Antagonistic, PTSD. Bonds: Enemies. Occupation: Tanner

Voice: Ums and uhs a lot

Attributes [hide]

Roger Sydney, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)9 (-1) 10 (+0)9 (-1)
Skills Persuasion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Ernest Burton, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of aquamarine and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has relatively light skin and is very physically imposing due to his abundance of muscles. His golden hair is long and unkept. He wears large thick round spectacles.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was raised in a white middle class family as the only child. He struck it rich when he found rare goods in large quantities. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and revenge

Flaws: Ugly, Mundane. Bonds: Rich, Enemies, In love. Occupation: Shepherd

Voice: Scandinavian accent

Attributes [hide]

Ernest Burton, Male Human Adept 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 14
Hit Points 28 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 15 (+2)7 (-2) 12 (+1)12 (+1)
Skills Performance +3, Sleight of Hand +6
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 44000 sp. Rich purple corundum (600 gp). Hematite (5 gp). Aquamarine (1200 gp). 1 Minor magic item.


Social Check DCs


Shane Staurheim, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'9" and wears baggy green pantaloons and a black scarf. He keeps his long black hair kept up in a rat tail. His blue eyes dart from person to person.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a ruthless business man, a trait he acquired from his father.

History: The child of a Interpreter, who enjoyed hunting, Shane was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Joker, Entrepeneur. Bonds: Nature, Adventurer. Occupation: Dyer

Voice: Speaks with a cold

Attributes [hide]

Shane Staurheim, Male Human Aristocrat 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)6 (-2) 13 (+1)13 (+1)
Skills Athletics +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3

Possessions: 300 gp.


Social Check DCs


John Hayhurst, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a spear, but if one is not available he will default to his kukri. He wears his golden hair up in a very large beehive style do. He has gleaming, smiling violet eyes.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: A powerful necromancer made him what he is. He has chosen to use the inheritance that was left to him frivolously. Days after completing his studies, news broke out that his hometown was attacked by goblins. John was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: Wants to work out more often; and someone believes him a fraud

Ideals: Athletic. Flaws: Forgetful. Bonds: Enemies, Mentor. Occupation: Bather

Voice: Old thin voice

Attributes [hide]

John Hayhurst, Male Human Monk 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)13 (+1) 14 (+2)9 (-1)
Skills Nature +4, Religion +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 700 gp.


Social Check DCs

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