Godfrey Tatum, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a lot of dark rich colors, with gold accents. His red hair is braided into rings. His violet unseeing eyes seem to look past you.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Godfrey lived on a farm with his mother, near the main road leading to a nearby town. Cursed with lycanthropy at a very young age, Godfrey has worked very hard to control his curse. Due to his spouse's obsession with being a Jeweler they were divorced and he won custody of their son. He worked as a Armorer, and he later adopted a second son.
Motivation: His relatives are trying to arrange a marriage; and he wants nothing more than to rejoin the army
Flaws: Disease, Shy. Bonds: Attractive, Military, Family. Occupation: Armorer
Voice: Italian accent
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 9 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 8 (-1) | 10 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +3
Possessions: 2000 sp. Finely wrought small gold bracelet (20 gp). Gold dragon comb with red garnet eye (1300 gp).
Simon Watson, Male Human [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a small bristly mustache and wavy silver hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He has chosen to use the inheritance that was left to him frivolously. He's since become an addict/alcoholic.
Motivation: To find somewhere to settle down; and he is greedy
Ideals: Philantrophist. Flaws: Antagonistic, Addict, Mundane. Bonds: Rich. Occupation: Brewer
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 10 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 9 (-1) | 14 (+2) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Aquan, Auran
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 29000 sp.
Aldous Darlington, Male Human [Permalink]
Personal [hide]
Description: This malnourished man dresses in pastel turtlenecks beneath a green coat with white slacks. He sports a flattop hair cut. He wears round tiny glasses practically rammed into his face.
Personality: He dislikes all the random violence that takes place in the east. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was raised in a desert tribe. Through the years after Aldous was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Aldous's father didn't care for him much, and the feeling was mutual. He is searching for what he claims is his rightful reward.
Motivation: He's repulsed by the PC; and he has passion for adventuring and risk
Ideals: Pacifist. Flaws: Antagonistic. Bonds: Poor, Adventurer, Nature. Occupation: Locksmith
Voice: Pirate accent
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 34 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 12 (+1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 300 gp. Black pearl (1500 gp). Bloodstone (20 gp).
Roland Rayden, Male Human [Permalink]
Personal [hide]
Description: He wears a grey coat over a brown low-cut shirt, and a small hat upon his head. His hair is blonde, silky, and of moderate length. His eyes are amber.
Personality: He is fixated on the number 49. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He also hits on women, regardless of circumstances.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He has gone from town to town working and never settling down anywhere, but has fallen for a local Carpenter. He hasn't told them the truth, but wants to settle down with them.
Motivation: He has a crush on the local Carpenter; and wants his loneliness to end
Flaws: Insane. Bonds: Attractive, Has a crush, Military, Immigrant. Occupation: Painter
Voice: Whispers
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 8)
Armor Class 14
Hit Points 24 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 11 (+0) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bertram Woods, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a small bristly mustache and wavy golden hair. His eyes are likewise green. His teeth are white and perfect.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Bertram was born with his mother's beautiful face. Because his mother participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his father from journeying west to reunite his family. He has been a successful dealer in antiques buying low and selling high.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Entrepeneur. Flaws: Racist. Bonds: Attractive, Immigrant, Enemies. Occupation: Bellfounder
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 26 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 11 (+0) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 4000 sp.
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Their contribution stands as a beacon of hope for all adventurers!