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NPC Generator

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Advanced [show]


Gerard Hackney, Male Human [Permalink]

Personal [hide]

Description: He sports brown clothing, slightly heavier than average wear. His skin is fair and his fingers are delicate and long. His top hat is riddled with cuts and holes. He tend to wears goggles to shield his eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. When he's not drinking or sleeping the drinks off, he's doing singing.

History: He comes from a rich eastern family. Over the years he perfected his riding and shooting skills. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To end his boredom; and to find somewhere to settle down

Ideals: Artistic. Flaws: Ugly, Mundane. Bonds: Rich, Nature. Occupation: Bellfounder

Voice: German accent

Attributes [hide]

Gerard Hackney, Male Human Commoner 7
Medium (6'1") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 33 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)8 (-1) 13 (+1)17 (+3)
Skills Athletics +4, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +4

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Percival Norton, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with brown lining and desert motifs. He is physically well-built. His red hair is cut jaggedly and amateurishly. He wears crescent spectacles with a black brim.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Animals are drawn to him, and he is able to talk to them.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. After a long history of fighting, Percival and his spouse have recently divorced.

Motivation: To pay off his debts; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Antagonistic. Bonds: Military, Adventurer, Debt. Occupation: Dilettante

Voice: Uses sign language

Attributes [hide]

Percival Norton, Male Human Warlock 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 10 (+0)9 (-1) 8 (-1)15 (+2)
Skills Animal Handling +1, Nature +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 70 pp. Brown-green garnet (120 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Heward Everleigh, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has shaved his head bald. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a minor phobia of water and hates getting wet.

History: Heward lived on a farm with his father, near the main road leading to a nearby town. From his teen years he was always beautiful and desirable, so people have always doted on him. He now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Flaws: Antagonistic, Fearful. Bonds: Adventurer, Attractive, Family. Occupation: Barkeep

Voice: Spits and sputters

Attributes [hide]

Heward Everleigh, Male Human Barbarian 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 6 (-2)9 (-1) 17 (+3)10 (+0)
Skills Medicine +5, Sleight of Hand +2
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 400 gp.


Social Check DCs


Bertram Benson, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears light armors faded through time and improper care. He wears his brown hair up. His skin is flawless and his green eyes scan people very quickly.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Bertram was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Marry his brother to traveling adventurers; and to share knowledge with the world

Ideals: Athletic, Logical. Bonds: Attractive, Family. Occupation: Blacksmith

Voice: Spanish accent

Attributes [hide]

Bertram Benson, Male Human Paladin 6
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 30 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)7 (-2) 10 (+0)14 (+2)
Skills Intimidation +5, Performance +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 5000 sp.


Social Check DCs


Henry Law, Male Human [Permalink]

Personal [hide]

Description: This southern man tends to wear a large tan jacket. His clothes are grease stained in places. He keeps his blonde hair in a pixie cut. His thin eyebrows rest above his beady green eyes.

Personality: He is calm most of the time but flees social interaction. As long as the job gets done he does not care how it got done.

History: Henry was born the youngest of three triplets. Henry was born on a far southern desert where he grew up under the tutelage of his father, an expert Junk Dealer. He left for the south, certain he would find work there.

Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found

Ideals: Professionalism. Flaws: Ugly, Shy. Bonds: Poor, Immigrant, Family. Occupation: Junk Dealer

Voice: Spanish accent

Attributes [hide]

Henry Law, Male Human Druid 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 17 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 8 (-1)15 (+2) 12 (+1)10 (+0)
Skills Acrobatics +5, Investigation +5
Senses Passive Perception 11
Languages Common, Infernal, Celestial
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 20000 cp. 1 Minor magic item.


Social Check DCs

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