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NPC Generator

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Advanced [show]


John Wade, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'3". He wears professional attire, and his gloved hand is found clutching a bastard sword. He wears a top hat to hide his balding. His skin is flawless and his violet eyes scan people very quickly.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: John was born with his father's beautiful face. Through the years after John was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. John's father didn't care for him much, and the feeling was mutual. Due to his spouse's obsession with being a Shoemaker they were divorced and he won custody of their daughter. He worked as a Apothecary, and he later adopted a second daughter.

Motivation: A deep hatred of illithids; and doesn't want to be a apothecary and was forced into it by his family

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Enemies, Family. Occupation: Apothecary

Voice: High pitched and raspy

Attributes [hide]

John Wade, Male Human Druid 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 7
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)5 (-3) 13 (+1)13 (+1) 9 (-1)7 (-2)
Skills Acrobatics +0
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +1 / 2d4-2, Ranged +0 / 2d4-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. Moonstone (80 gp).


Social Check DCs


Anselm Wedgwood, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has a white handlebar mustache and slicked back white hair. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He is business-like. He takes instructions and follows them to the letter. Anselm is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Due to his spouse's obsession with being a Merchant they were divorced and he won custody of their son. He worked as a Roofer, and he later adopted a second son.

Motivation: He is currently in port desperately looking for someone to get him out; and doesn't want to be a roofer and was forced into it by his family

Ideals: Professionalism, Fighting. Flaws: Ugly. Bonds: Family, Slave. Occupation: Roofer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Anselm Wedgwood, Male Human Commoner 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)14 (+2) 15 (+2)17 (+3)
Skills Acrobatics +4, Persuasion +5
Senses Passive Perception 12
Languages Common, Gnome, Aquan
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +5

Possessions: 300 gp.


Social Check DCs


Guy Birkenhead, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears dark leathers with embroidery. His hair is short and auburn. He has brown eyes and a brown hat with a black feather.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born to loving parents in a slum to the west. He was taken from his home at a very young age. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is currently in port desperately looking for someone to get him out; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Philantrophist, Fighting. Bonds: Nature, Poor, Slave. Occupation: Sailor

Voice: Jittery and nervous

Attributes [hide]

Guy Birkenhead, Male Human Ranger 6
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 32 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 13 (+1)11 (+0) 18 (+4)10 (+0)
Skills Deception +3, Survival +7
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501000

Possessions: 700 gp.


Social Check DCs


Cory Warwick, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He is bald on top and has large white tufts of hair around his ears. He wears round tiny glasses practically rammed into his face.

Personality: Cory wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Cory liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Retire the richest man in the east; and his religion dominates his actions

Ideals: Disciplined, Entrepeneur, Gifted. Flaws: Ugly. Bonds: Nature. Occupation: Healer

Voice: Boston accent

Attributes [hide]

Cory Warwick, Male Human Paladin 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)12 (+1) 15 (+2)12 (+1)
Skills Insight +5, Persuasion +4
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 800 gp. Black star sapphire (400 gp). Golden pearl (40 gp). Eye agate (9 gp). Silver pearl (40 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Trey Weston, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'2". He tends to wear a brown poncho over his likewise colored trousers and shirt. He has done his best to style his silver hair to look like a famous performer. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born to loving parents in a slum to the west. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He feels kind of lost in life; and he's repulsed by the pc

Flaws: Antagonistic, Depressed. Bonds: Adventurer, Poor, In love. Occupation: Sailor

Voice: Nasally tone

Attributes [hide]

Trey Weston, Male Human Expert 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 11 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)15 (+2) 15 (+2)15 (+2)
Skills Acrobatics +4, Perception +5
Senses Passive Perception 15
Languages Common, Terran, Orc
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +5

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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