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NPC Generator

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Advanced [show]


Manfred Atterton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'5". He prefers to wear flannel. His hair is brown and very short. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a font of random trivia from the lore and stories he has discovered

History: He was born at the edge of vast plains. Like his father and his brother before him, after school he went straight into learning to become a Brewer. He struck the Brewer job and began his own company from there.

Motivation: Someone believes him a fraud; and revenge

Ideals: Logical. Flaws: Selfish. Bonds: Nature, Job, Enemies. Occupation: Brewer

Voice: Speaks in third person

Attributes [hide]

Manfred Atterton, Male Human Rogue 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)12 (+1) 11 (+0)15 (+2)
Skills Athletics +2, History +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +4

Possessions: 700 gp.


Social Check DCs


Alex Dumph, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He carries with him a set of nunchakus, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His blonde hair is kept up in a ponytail inside a small hat. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is calm most of the time but flees social interaction. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a pair of adventurers, Alex grew up listening to his mother's many stories. His mother had invested heavily in several trade routes and wanted him to inherit them. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alex fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He uses money and sex appeal to get what he needs; and his relatives are trying to arrange a marriage

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Family, Adventurer, Rich. Occupation: Blacksmith

Voice: Dutch accent

Attributes [hide]

Alex Dumph, Male Human Rogue 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 13 (+1)15 (+2) 7 (-2)15 (+2)
Skills Athletics +0, Insight +0
Senses Passive Perception 8
Languages Common, Auran, Gnoll
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple +0

Possessions: 8000 cp. Golden yellow topaz (200 gp). Azurite (5 gp). Chrysoprase (40 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Cory Middleton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a faded coat and loose pants complete with Stetson hat. His white hair is slicked back into a classic pompadour. He has a dull look in his violet eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born blind and as such lacked many opportunities for work. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Human compassion; and to pay off his debts

Ideals: Joker. Flaws: Ugly, Racist, Disease. Bonds: Poor. Occupation: Doctor

Voice: Laughs frequently while speaking

Attributes [hide]

Cory Middleton, Male Human Wizard 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)16 (+3) 10 (+0)15 (+2)
Skills Acrobatics +3, Intimidation +4
Senses Passive Perception 10
Languages Common, Auran, Orc, Goblin
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134320000

Possessions: 300 gp.


Social Check DCs


Balimaar Garfield, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a tight fitting grey shirt and pants, and a wedding ring on his right hand. His long red hair reaches down to his waist. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: This man loves music and to teach people music more than just about anything. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born in a small village he learned the ways of the warrior from his father. While studying, he fell in love. They married and had a son. He has never given up on his music dream.

Motivation: Wishes to resurrect an old love; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Artistic, Justice, Fighting. Bonds: In love, Attractive. Occupation: Fisher

Voice: Jittery and nervous

Attributes [hide]

Balimaar Garfield, Male Human Aristocrat 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)16 (+3) 14 (+2)14 (+2)
Skills Persuasion +4, Survival +4
Senses Passive Perception 12
Languages Common, Sylvan, Giant, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Balimaar Harrington, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is renowned for his bright green suits and hats. His hair is brown, silky, and of moderate length. His fierce violet eyes like to dwell on things.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Animals are drawn to him, and he is able to talk to them.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Balimaar was born on a far western island where he grew up under the tutelage of his father, an expert Shepherd. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Athletic, Gifted. Flaws: Shy. Bonds: Attractive, Religious, Immigrant. Occupation: Shepherd

Voice: Pirate accent

Attributes [hide]

Balimaar Harrington, Male Human Wizard 6
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 36 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 17 (+3)17 (+3) 8 (-1)16 (+3)
Skills Athletics +3, Intimidation +6
Senses Passive Perception 9
Languages Common, Terran, Abyssal, Auran
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443320000

Possessions: 7000 sp. Fiery yellow corundum (1500 gp). Smoky quartz (50 gp). Iolite (50 gp). Malachite (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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