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NPC Generator

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Advanced [show]


Kyle Woods, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he is renowned for his bright blue suits and hats. He has wavy red hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is able to make almost anything out of random pieces of junk.

History: He was born a particularly ugly child, much to the horror of his parents. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He is unsatisfied with his job; and he has a crush on the local bather

Ideals: Passionate, Gifted. Flaws: Ugly. Bonds: Has a crush, Job. Occupation: Assassin

Voice: Sighs a lot, exhausted

Attributes [hide]

Kyle Woods, Male Human Commoner 7
Medium (5'5") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 34 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)17 (+3) 13 (+1)5 (-3)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 11
Languages Common, Giant, Dwarven, Gnome
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 1000 sp.


Social Check DCs


Ralf Hale, Male Human [Permalink]

Personal [hide]

Description: This malnourished man has the majority of his body covered in plate. He wears his hair in dreadlocks. His amber eyes are slightly larger than normal.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He got into the Glassblower business at a young age. Ralf abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Due to his spouse's obsession with being a Body Guard they were divorced and he won custody of their daughter. He worked as a Glassblower, and he later adopted a second daughter.

Motivation: Meet up once more with his childhood friend.

Bonds: Poor, Job, Family, Adventurer. Occupation: Glassblower

Voice: Soothing and warm

Attributes [hide]

Ralf Hale, Male Human Cleric 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 42 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 17 (+3)13 (+1) 17 (+3)17 (+3)
Skills History +4, Religion +4
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453210000

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Tickle, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and dresses in collared shirts and wears a proper scarf over his head. His moppish white hair is in a traditional bowl cut. He has a dull look in his blue eyes.

Personality: He will rave to anyone who will listen. He also has developed a complete distrust of the Marshal profession.

History: Sold as a small child to a wizard, John was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He helped his mother out around the business and became quite the natural. He's also a talented Marshal, but doesn't like to broadcast it.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Athletic. Flaws: Insane. Bonds: Job, Mentor, Rich. Occupation: Spice Merchant

Voice: Booming voice

Attributes [hide]

John Tickle, Male Human Sorcerer 8
Medium (5'7") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 34 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)8 (-1) 13 (+1)6 (-2)
Skills History +2, Intimidation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 90 pp. Chalcedony (30 gp). Sardonyx (30 gp). Zircon (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alex Watson, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he dresses in brown turtlenecks beneath a pastel coat with brown slacks. His silver hair is kept up in a ponytail inside a feathered hat. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He is witty, but his monotone delivery comes off as unnerving He has all his life been fascinated with painting.

History: He was born blind and as such lacked many opportunities for work. He moved from fad to fad and when he turned 15 he discovered painting. He has never given up on his painting dream.

Motivation: He has passion for adventuring and risk; and he is a bit of a kleptomaniac

Ideals: Joker, Artistic. Flaws: Ugly, Disease. Occupation: Ruler

Voice: Timid voice

Attributes [hide]

Alex Watson, Male Human Expert 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)15 (+2) 14 (+2)14 (+2)
Skills Medicine +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Celestial, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 90 pp.


Social Check DCs


William Dalton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he tends to wear a large brown jacket. His auburn hair and beard is wavy and long. His gray unseeing eyes seem to look past you.

Personality: He is mildly Human supremacist, though he does not identify as such. The war was a terrible time for him, and William does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His martial abilities were realized during a raid on his village. He was granted martial powers by his dying sister.

Motivation: A strong sense of loyalty to Human people; and he feels kind of lost in life

Ideals: Gifted. Flaws: Disease, Racist, Depressed. Bonds: Attractive, Military. Occupation: Banker

Voice: Sighs a lot, exhausted

Attributes [hide]

William Dalton, Male Human Monk 7
Medium (5'1") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 30 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 8 (-1)11 (+0) 6 (-2)17 (+3)
Skills Medicine +1, Sleight of Hand +5
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 60 pp. Bloodstone (70 gp).


Social Check DCs

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