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Advanced [show]


Nicholas Marlee, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is wearing a long, black cloak. His red hair is still thick. He has several tiny amber earrings on each ear.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Nicholas hails from a village terrorized by illithids. His parents enrolled him in a Commoner school at a young age so that he could practice his psionic talents. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Many illithids want him driven away; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Ideals: Athletic, Gifted. Flaws: Sensitive. Bonds: Rich, Adventurer, Enemies. Occupation: Mercenary

Voice: Old thin voice

Attributes [hide]

Nicholas Marlee, Male Human Commoner 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)14 (+2) 10 (+0)13 (+1)
Skills Animal Handling +2, Stealth +1
Senses Passive Perception 10
Languages Common, Abyssal, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Adelard Hayes, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears skinny pants and wears a white and black robe with the hood down. His silver hair is cut short. He wears large thick round spectacles.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is lazy, self-centered, vain, and jealous.

History: He got into the Soapmaker business at a young age. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has achieved small success as a Soapmaker.

Motivation: Wants to open a new tavern.

Ideals: Athletic, Joker. Flaws: Selfish. Bonds: Job, Family. Occupation: Soapmaker

Voice: High pitched and raspy

Attributes [hide]

Adelard Hayes, Male Human Warlock 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 12 (+1)15 (+2) 15 (+2)7 (-2)
Skills Athletics +3, Medicine +4
Senses Passive Perception 12
Languages Common, Druidic, Draconic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12222000

Possessions: 2200 sp. Deep blue spinel (200 gp). Jet (50 gp).


Social Check DCs


Alexandre Graham, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He carries a battered sickle and tarnished greatsword as well. He has styled his auburn hair well, parting it to the left. His eyes are a pleasant amber.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He has a minor phobia of water and hates getting wet.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. He was granted martial powers by his dying sister.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he is wracked by social anxiety

Ideals: Fighting, Gifted. Flaws: Greedy, Fearful. Occupation: Detective

Voice: Low rumbling, strings words together

Attributes [hide]

Alexandre Graham, Male Human Fighter 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)17 (+3) 12 (+1)12 (+1)
Skills Stealth +3
Senses Passive Perception 11
Languages Common, Orc, Druidic, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 600 gp. Aquamarine (1100 gp). Hematite (16 gp). 1 Minor magic item.


Social Check DCs


Diggory Southey, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He likes to wear ponchos typically of a light white in addition to tight pants. His auburn hair is unkempt and raggedy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Calm and collected, he is a well trained Animal Trainer. He plays an instrument quite well.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has achieved small success as a Animal Trainer.

Motivation: Sabotage a competitor.

Ideals: Artistic. Flaws: Ugly, Insane. Bonds: Poor, Job, Religious. Occupation: Animal Trainer

Voice: Excited and jittery

Attributes [hide]

Diggory Southey, Male Human Warlock 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)14 (+2) 8 (-1)9 (-1)
Skills Deception +1, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Aquan, Druidic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: 500 gp.


Social Check DCs


Kyle Garrick, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He tends to wear a large pastel jacket. With bright chestnut hair and a scraggly beard. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: His parents moved while he was still in utero so he is the first generation to be born here. After coming to the age of reason, Kyle took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He moves from town to town, unable to find a place to settle.

Motivation: Regain custody of his son; and find a way to reverse the transformation of his brother

Ideals: Joker, Philantrophist, Gifted. Bonds: Immigrant, Family. Occupation: Body Guard

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Kyle Garrick, Male Human Monk 9
Medium (5'3") Human, Lawful Good (CR 9)
Armor Class 12
Hit Points 62 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)13 (+1) 16 (+3)11 (+0)
Skills Perception +6, Performance +3
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3

Possessions: 120 pp. Bloodstone (80 gp). Deep blue spinel (1200 gp). Blue quartz (12 gp). Freshwater pearl (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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