Kyle Carlton, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'8". He wears tight fitting clothing which further accentuates his frame. His red hair and beard is wavy and long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Kyle was born with his father's beautiful face. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To end his boredom; and he is content
Flaws: Antagonistic, Shy, Mundane. Bonds: Attractive, Nature. Occupation: Adventurer
Voice: Timid voice
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 14
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 14 (+2) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Terran, Goblin
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Theobald Snape, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is wearing colorful clothing, dressed as a Sculptor. He wears a Stetson hat to hide his balding. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: His tongue was cut out and he uses sign language. He takes great joy in being the best Sculptor in town.
History: He was born to loving parents in a slum to the north. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Sculptor job now, and dutifully fulfills any obligations he has.
Motivation: Expand his business; and balancing his hectic life and new sculptor responsibilities is difficult
Flaws: Disease. Bonds: Job, Poor. Occupation: Sculptor
Voice: Sounds elderly
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 40 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 19 (+4) | 16 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Druidic, Draconic, Goblin
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Banded agate (7 gp). Chrysoberyl (80 gp). Deep blue spinel (600 gp).
Simon Marley, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears an entirely black suit with yellow socks and a vest with buckled shoes. His hair is greying and his face has many wrinkles. He has a tattooed face.
Personality: He is mildly Human supremacist, though he does not identify as such. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Simon was raised in a hard working conservative environment. His parents enrolled him in a Barbarian school at a young age so that he could practice his martial talents. He's also a talented Brewer, but doesn't like to broadcast it.
Motivation: Balancing his hectic life and new Cook responsibilities is difficult; and to be a brewer again
Ideals: Athletic, Gifted. Flaws: Racist, Antagonistic. Bonds: Job. Occupation: Cook
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 59 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 16 (+3) | 16 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Celestial, Druidic, Ignan
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
Possessions: 6000 sp. Iolite (40 gp). Azurite (14 gp). Black pearl (500 gp).
Patrick Home, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a red poncho over his likewise colored trousers and shirt. He is physically well-built. His hair, while still mostly chestnut, has prominent grey streaks. His face is scarred and worn.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is obsessed with his god.
History: He is the product a well kept family trust fund and as such has never really known need. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: His religion dominates his actions; and to reunite with his old friends
Flaws: Ugly, Insomniac. Bonds: Religious, Rich, Adventurer. Occupation: Ruler
Voice: Eastern European accent
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 4 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 9 (-1) | 17 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon, Elven, Giant
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 16000 sp. 3 Alchemist’s fire.
Heward Asheton, Male Human [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His golden hair is thinning but still full. His violet eyes are slightly larger than normal.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. He made a point of taking high paying jobs and getting most of it up front. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: To reunite with his old friends; and he has passion for adventuring and risk
Ideals: Joker. Flaws: Ugly. Bonds: Adventurer, Religious, Enemies. Occupation: Barkeep
Voice: Slurs words
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 13 (+1) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 1600 sp. Red garnet (110 gp). Star rose quartz (50 gp).
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