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NPC Generator

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Advanced [show]


Everard Berkeley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears bulky brown painted plate armor. His hair is always cut to a buzz. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He is mildly Human supremacist, though he does not identify as such. He is a great chef.

History: He got into the Tanner business at a young age. He worked as a nervous Tanner and found it very stressful. He became a Tanner soon after.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Gifted. Flaws: Racist. Bonds: Immigrant, Attractive, Job. Occupation: Tanner

Voice: Spanish accent

Attributes [hide]

Everard Berkeley, Male Human Paladin 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 17 (+3)15 (+2) 13 (+1)14 (+2)
Skills Arcana +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Halfling, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 300 gp. Gold and topaz bottle stopper cork (600 gp). Brass mug with jade inlays (100 gp).


Social Check DCs


Guy Gentry, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male usually wears his blue robe and has his glaive always slung over his shoulder. He is tall, broad shouldered and powerfully built. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He enjoys reading and quiet.

History: The child of a Ploughman, who enjoyed hunting, Guy was taken on many hunting expeditions. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is not mentally stable, and does not behave rationally; and he is content

Ideals: Logical. Flaws: Mundane, Insane. Bonds: Attractive, Nature. Occupation: Mercenary

Voice: Speaks with a cold

Attributes [hide]

Guy Gentry, Male Human Monk 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)14 (+2) 11 (+0)17 (+3)
Skills Investigation +4, Persuasion +5
Senses Passive Perception 10
Languages Common, Celestial, Aquan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Adam Winterbourne, Male Human [Permalink]

Personal [hide]

Description: This man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. His hair is black and very short. He is baby faced.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: When he was but 6 years old his parents immigrated from the west. He was taken as a slave by a traveling circus and forced to perform Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adam fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is currently in port desperately looking for someone to get him out; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Persistence, Fighting. Bonds: Rich, Immigrant, Slave. Occupation: Fortune-teller

Voice: Loud with bravado

Attributes [hide]

Adam Winterbourne, Male Human Ranger 8
Medium (5'2") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 38 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)16 (+3) 12 (+1)14 (+2)
Skills Intimidation +5, Perception +4
Senses Passive Perception 14
Languages Common, Druidic, Elven, Terran
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 7000 sp.


Social Check DCs


Richard Brandon, Male Human [Permalink]

Personal [hide]

Description: He wears a blue tunic with violet highlights, and long white pants that bunch up around his shoes. He has a moderate pudge and is not very fit. He wears his hair in dreadlocks. He has brown eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Richard enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born in the north his family was never financially stable. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sailor. He now owns his own business.

Motivation: To end his boredom; and he is content

Flaws: Emotional, Hedonist, Mundane. Bonds: Poor, Job. Occupation: Sailor

Voice: Creaky witch voice

Attributes [hide]

Richard Brandon, Male Human Warlock 6
Medium (6'4") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 39 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)17 (+3) 12 (+1)17 (+3)
Skills Athletics +3, Performance +6
Senses Passive Perception 11
Languages Common, Orc, Draconic, Ignan
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1432220000

Possessions: 800 gp.


Social Check DCs


Thomas Fawcett, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears an entirely green suit with red socks and a vest with buckled shoes. He has dyed his greying silver hair a little too much giving a sharp silver color. He wears large thick round spectacles.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is frequently practicing swordplay.

History: Thomas was born in the north. At a young age he loved to build and create. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Armorer work with an outfit from a few towns over. Armorer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To get a good night's sleep; and he's repulsed by the pc

Ideals: Persistence. Flaws: Antagonistic, Insomniac. Bonds: Job, Military. Occupation: Armorer

Voice: Pronounces difficult words wrong

Attributes [hide]

Thomas Fawcett, Male Human Commoner 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)9 (-1) 11 (+0)16 (+3)
Skills Perception +2, Performance +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs

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