Rolf Chester, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he dresses well, wearing grey shirts, loose pants, and blazers most of the time. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He wears crescent spectacles with a black brim.
Personality: He snorts whenever he laughs or is feeling confident. He is a logical person and will generally grow upset if things defy logic and science.
History: Born to a pair of adventurers, Rolf grew up listening to his father's many stories. He found a children's book about a Human Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Due to his spouse's obsession with being a Fisher they were divorced and he won custody of their son. He worked as a Dyer, and he later adopted a second son.
Motivation: He is not mentally stable, and does not behave rationally; and to share knowledge with the world
Ideals: Logical. Flaws: Insane. Bonds: Attractive, Adventurer, Family. Occupation: Dyer
Voice: Jittery and nervous
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 22 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 | 0 |
Possessions: 100 gp. 1 Minor magic item.
Thomas Preston, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a long blonde beard with little hanging trinkets. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Stoic and calm, he prefers to meditate than take action. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sculptor arts, while his father instructed him in etiquette, music and courtly manner. A gifted student he started as a Merchant, but he got bored and became a Sculptor. He tends to his Sculptor job now, and dutifully fulfills any obligations he has.
Motivation: An old rival family wants him found; and marry his brother to traveling adventurers
Ideals: Disciplined. Flaws: Fearful. Bonds: Rich, Job, Family. Occupation: Sculptor
Voice: Posh accent
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 9 (-1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2700 sp.
Gerard Colton, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears tight fitting clothing which further accentuates his frame. He wears a small hat to hide his balding. His blue eyes are passionate and lively.
Personality: He has always had a great fascination with Human culture. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Born in the west to a Hunter, Gerard learned a great deal about his mother's area of expertise. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has achieved small success as a Hunter.
Motivation: To settle down with his crush; and further expansion of business
Ideals: Justice. Flaws: Racist. Bonds: Attractive, Job, Nature, Has a crush. Occupation: Hunter
Voice: German accent
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 1600 sp.
Nicholas Yeardley, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a black armored body suit, with a simple tan line shooting up and back down. His hair, while still mostly silver, has prominent grey streaks. His thin eyebrows rest above his beady green eyes.
Personality: He is extraordinarily eccentric. He is obsessed with a lost civilization.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants to meet his childhood hero; and obtaining odd cultural human artifacts is his passion
Flaws: Ugly, Insane. Bonds: Adventurer, Mentor. Occupation: Doctor
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 27 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 18 (+4) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnoll, Infernal, Druidic, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +4
Possessions: 200 gp.
Ralf Winchester, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears tight fitting clothing which further accentuates his frame. His tied-back hair is black. His skin is flawless and his violet eyes scan people very quickly.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Ralf lived on a farm with his mother, near the main road leading to a nearby town. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He is currently in port desperately looking for someone to get him out; and wants to raise his children well
Ideals: Joker. Flaws: Racist. Bonds: Attractive, Rich, Family, Slave. Occupation: Ruler
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 22 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 30000 cp.
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