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NPC Generator

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Advanced [show]


Don Graham, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He has a moderate pudge and is not very fit. His hair is short and white. His half smiles and gray eyes are beguiling and draw you in.

Personality: He is happy with his job as a Stylist. He turns his eye from what people do, preferring to live and let live. He does not believe in violence as a means to an end. He is a dedicated Stylist but believes his peers are too gung-ho.

History: He served in the navy to pay for his family's outstanding loans. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job; and to be a gardener again

Ideals: Pacifist. Bonds: Attractive, Job, Military, Family. Occupation: Stylist

Voice: Soft and melodious

Attributes [hide]

Don Graham, Male Human Cleric 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)13 (+1) 13 (+1)9 (-1)
Skills Athletics +3, Survival +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 400 sp. 4 Holy water.


Social Check DCs


Heward Cooper, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears many layers of old clothing at all times. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His face is covered beneath a completely black helmet.

Personality: Heward is depressed about a lot of things. He tends to be a nihilist. He is obsessed with finding treasure.

History: Heward was born into a poor family. Growing up, he dreamt of becoming a Cleric, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Cleric in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Assassin hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Ideals: Athletic. Flaws: Ugly, Depressed. Bonds: Poor, Adventurer. Occupation: Assassin

Voice: Jittery and nervous

Attributes [hide]

Heward Cooper, Male Human Cleric 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)14 (+2) 12 (+1)11 (+0)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Terran, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 4000 cp. Malachite (16 gp).


Social Check DCs


Robert Ashton, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is wearing a tight black one piece outfit complete with pants, hood, and a cape. He is an epitome of beauty. His white hair is cut short with large spiked bangs in the front. His green eyes peer out from beneath his Stetson black hat.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is harsh and unforgiving.

History: From birth he was tutored by a cruel and relentless mentor. His father was a soldier and died while he was still young. Robert was left his father's suit of armor and trained in its use and care. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Racist, Antagonistic. Bonds: Attractive, Mentor, Military. Occupation: Apothecary

Voice: Speaks like tongue is numb

Attributes [hide]

Robert Ashton, Male Human Sorcerer 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 14 (+2)15 (+2) 16 (+3)14 (+2)
Skills Investigation +4, Nature +4
Senses Passive Perception 13
Languages Common, Goblin, Infernal
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 1500 sp. 1 Banded mail.


Social Check DCs


Tim Marlee, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has silver hair. He wears large thick round spectacles.

Personality: He is irascible and easily irritated. He is obsessed with finding treasure.

History: He was born in a small forest village. He was taken as a slave by a traveling circus and forced to perform Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he's repulsed by the pc

Ideals: Athletic. Flaws: Antagonistic. Bonds: Adventurer, Nature, Slave. Occupation: Knight

Voice: Hard of hearing, loud

Attributes [hide]

Tim Marlee, Male Human Warrior 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)4 (-3) 7 (-2)14 (+2)
Skills Nature -1, Sleight of Hand +3
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 17000 sp. 1 Masterwork manacles. 1 Disguise kit. 1 Hourglass. 1 Masterwork manacles.


Social Check DCs


John Kendall, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a hunchback. He keeps his chestnut hair in a flapper bob. His face is scarred and worn.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born in the south to a Bowyer, John learned a great deal about his father's area of expertise. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Ugly, Antagonistic, Shy. Bonds: Rich, Job. Occupation: Bowyer

Voice: Middle-eastern accent

Attributes [hide]

John Kendall, Male Human Monk 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 6 (-2)14 (+2) 12 (+1)9 (-1)
Skills Athletics +1, Stealth +3
Senses Passive Perception 11
Languages Common, Halfling, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp.


Social Check DCs

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