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Advanced [show]


William Walcott, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'1". He has the majority of his body covered in plate, and his gloved hand is found clutching a nunchaku. His long red hair reaches down to his waist. He wears a mask on his face.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. He is a font of random trivia from the lore and stories he has discovered

History: When he was but 7 years old his parents immigrated from the east. At a young age his mother died while driving off some goblins. His father being the stubborn sort decided to stay and helped train him in nunchaku use. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. William fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A deep hatred of goblins.

Ideals: Logical, Fighting. Bonds: Enemies, Immigrant. Occupation: Ruler

Voice: Can't modulate volume

Attributes [hide]

William Walcott, Male Human Expert 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 33 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)15 (+2) 12 (+1)10 (+0)
Skills Deception +3, Investigation +5
Senses Passive Perception 11
Languages Common, Celestial, Ignan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 700 gp.


Social Check DCs


Aldous Livingstone, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is wearing colorful clothing, dressed as a Ploughman. His hair, while still mostly auburn, has prominent grey streaks. He has a tattooed face.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. A true patriot, Aldous would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Aldous was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Aldous took refuge in the old dungeon and found the beat up pickaxe and armor he uses now. He has worked as a Ploughman like his father before him.

Motivation: He wants to get laid; and he is unsatisfied with his job

Bonds: Attractive, Military, Job, Nature, Has a crush. Occupation: Ploughman

Voice: Deep voice with rolling R's

Attributes [hide]

Aldous Livingstone, Male Human Cleric 8
Medium (5'8") Human, Chaotic Good (CR 8)
Armor Class 10
Hit Points 50 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)11 (+0) 13 (+1)6 (-2)
Skills Athletics +4, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126433

Possessions: 160 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hunter Wheatley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears long strands of aquamarine and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths and is in decent physical shape. His hair is auburn and very short. His amber eyes dart from person to person to random spaces in the air.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He also has developed a complete distrust of the Stableman profession.

History: Gifted from a young age, Hunter studied abroad. A gypsy cursed him at a young age, leading to his ugly appearance. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Gifted. Flaws: Antagonistic, Ugly. Bonds: Rich, Job. Occupation: Barber

Voice: Cold and demanding tone

Attributes [hide]

Hunter Wheatley, Male Human Warlock 8
Medium (5'10") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 66 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)18 (+4) 15 (+2)16 (+3)
Skills Animal Handling +5, Intimidation +6
Senses Passive Perception 12
Languages Common, Elven, Infernal, Gnome, Ignan
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15322220000

Possessions: 200 gp.


Social Check DCs


Percival Webley, Male Human [Permalink]

Personal [hide]

Description: 6'0" and muscular, this southern man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his hair in dreadlocks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has a small toy that he constantly fidgets with.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He's since become an addict/alcoholic.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Entrepeneur, Athletic. Flaws: Antagonistic, Addict. Bonds: Attractive. Occupation: Brewer

Voice: Sore throat, cough

Attributes [hide]

Percival Webley, Male Human Wizard 7
Medium (6'0") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 30 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)13 (+1) 13 (+1)11 (+0)
Skills Intimidation +3, Survival +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124432

Possessions: 30000 cp. Red garnet (110 gp). Rich purple corundum (800 gp).


Social Check DCs


Tim Colby, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a tight fitting black shirt and pants. His hair is black and curly. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Animals are drawn to him, and he is able to talk to them.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and to end his boredom

Ideals: Opinionated, Gifted. Flaws: Mundane. Bonds: Rich. Occupation: Assassin

Voice: Posh accent

Attributes [hide]

Tim Colby, Male Human Rogue 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 11 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 9 (-1)11 (+0) 13 (+1)12 (+1)
Skills Acrobatics +4, Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +4

Possessions: 100 gp. Black pearl (1600 gp). Golden yellow topaz (1600 gp). Obsidian (13 gp).


Social Check DCs

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