Hugh Quinton, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a tight fitting brown shirt and pants. His hair is black and curly. His fierce brown eyes like to dwell on things.
Personality: He is happy with his job as a Fletcher. He turns his eye from what people do, preferring to live and let live. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He got into the Fletcher business at a young age. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.
Motivation: Wants to open a new tavern; and an old rival family wants him found
Ideals: Athletic. Bonds: Job, Adventurer, Family. Occupation: Fletcher
Voice: Excited and jittery
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 27 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 18 (+4) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp. Banded agate (7 gp). Moss agate (7 gp). Rhodochrosite (7 gp). 1 Minor magic item.
Gilbert Trollope, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears black painted combat armor at almost all times. His golden hair is singed and shortened. His brown eyes have a joyful gleam in them most of the time.
Personality: A deeply religious man he believes everything happens for a reason. He plays an instrument quite well.
History: He was born to loving parents in a slum to the south. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Religious. Occupation: Tanner
Voice: French accent
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3
Possessions: 200 gp. Rose (30 gp). Peridot (30 gp). 1 Small steel mirror. 1 Simple lock. 1 Magnifying glass.
Godfrey Heiser, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears silk and lounges about seductively. His white hair and beard is wavy and long. His eyes are likewise blue. His teeth are white and perfect.
Personality: Confrontational and typically high on some drug or another. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born in the south his family was never financially stable. From his teen years he was always beautiful and desirable, so people have always doted on him. He got away from his former life and has fallen to alcoholism.
Motivation: Wants to work out more often; and many goblins want him driven away
Ideals: Athletic, Opinionated. Flaws: Addict. Bonds: Attractive, Poor. Occupation: Butcher
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 11 (+0) | 11 (+0) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2500 sp.
Miles Washington, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a custom-built plate barding that's adorned with black lining and desert motifs. His golden hair is still thick. This gray eyed easterner is not easily forgotten.
Personality: Confrontational and typically high on some drug or another. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born a particularly ugly child, much to the horror of his parents. His divine abilities were realized during a raid on his village. He has dedicated himself to building a better trade route.
Motivation: He feels kind of lost in life; and a need for knowledge about a nearby landmark
Ideals: Gifted. Flaws: Addict, Ugly, Depressed. Bonds: Adventurer. Occupation: Bookbinder
Voice: Creaky witch voice
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 10 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 6 (-2) | 11 (+0) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 10000 cp.
Everard York, Male Human [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He tends to wear a large grey jacket. His chestnut hair is unkempt and raggedy. His eyes, though not visible through his cowl, are blue.
Personality: He acts crazy and hedonistic. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born in the south to a Jeweler, Everard learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Jeweler. He is searching for what he claims is his rightful reward.
Motivation: He has passion for adventuring and risk; and to reunite with his old friends
Ideals: Philantrophist. Flaws: Ugly, Hedonist. Bonds: Poor, Job, Adventurer. Occupation: Jeweler
Voice: pre-pubescent
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 9 (-1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 10000 cp.
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