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Advanced [show]


Trym Brandon, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is dressed in an above average manner. His hair is chestnut and curly. His brown eyes peer out from beneath his broad tan hat.

Personality: He is extraordinarily eccentric. A true patriot, Trym would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born to a pair of adventurers, Trym grew up listening to his mother's many stories. His mother was a soldier and died while he was still young. Trym was left his mother's suit of armor and trained in its use and care. During his travels, Trym and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Trym discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Trym fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion

Flaws: Insane, Disease. Bonds: Attractive, Military, Adventurer. Occupation: Interpreter

Voice: Laughs frequently while speaking

Attributes [hide]

Trym Brandon, Male Human Cleric 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)9 (-1) 4 (-3)12 (+1)
Skills Persuasion +3, Survival -1
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 300 gp.


Social Check DCs


Tim Redfield, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has done his best to style his silver hair to look like a famous performer. His fair skin shows little sign of his aristocratic breeding.

Personality: He acts crazy and hedonistic. Flattery will make him almost putty in your hands.

History: Born to a Ruler, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Knight hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has since lost track of the people in his past.

Motivation: He's repulsed by the PC.

Flaws: Hedonist, Selfish. Bonds: Poor, Attractive. Occupation: Knight

Voice: Stutters

Attributes [hide]

Tim Redfield, Male Human Adept 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)10 (+0) 14 (+2)14 (+2)
Skills Intimidation +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 20 pp. Hematite (4 gp). Aquamarine (600 gp). 1 Everburning torch.


Social Check DCs


Roger Colby, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears skinny pants and wears a black and brown robe with the hood down. He keeps his blonde hair in a flapper bob. He wears an eyepatch.

Personality: He can speak with the recently deceased. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born to a pair of adventurers, Roger grew up listening to his mother's many stories. He was an athlete and attended two major summer competitions. He never won. He now travels the world, in search of power and loot.

Motivation: Wants to work out more often; and he feels the way he acts is they only way to get by in the world

Ideals: Athletic, Gifted, Impeccable. Flaws: Ugly. Bonds: Adventurer. Occupation: Stylist

Voice: Draws out vowels

Attributes [hide]

Roger Colby, Male Human Rogue 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)9 (-1) 12 (+1)17 (+3)
Skills Nature +1, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Charles Shipley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is constantly adorned with expensive silk clothing, often dyed in bright brown and black, and wears rings and necklaces with large, colorful gems. He sports a long auburn beard, and similarly colored long hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He does not believe in violence as a means to an end. He is a dedicated Scribe but believes his peers are too gung-ho.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Charles was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Charles's mother didn't care for him much, and the feeling was mutual. He has dedicated himself to building a better kind of golem.

Motivation: He has passion for adventuring and risk.

Ideals: Pacifist. Flaws: Antagonistic, Depressed. Bonds: Rich, Attractive, Adventurer. Occupation: Scribe

Voice: Thin and wheezing

Attributes [hide]

Charles Shipley, Male Human Bard 9
Medium (5'3") Human, Chaotic Good (CR 9)
Armor Class 11
Hit Points 57 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)14 (+2) 8 (-1)13 (+1)
Skills Intimidation +4, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Ignan, Goblin
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333320

Possessions: 1100 gp. Fire opal (900 gp). Aquamarine (700 gp). 1 Minor magic item.


Social Check DCs


Gilbert Skelton, Male Human [Permalink]

Personal [hide]

Description: He wears green trousers with blue and white striped suspenders. He wears various colorful collared shirts. He has a moderate pudge and is not very fit. He keeps his silver hair in a pixie cut. His gray eyes dart from person to person.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born in the west, but his parents moved at a very young age to the east. He was an apprentice working in his father's forge. He inherited the family business which he has now maintained for 14 years.

Motivation: To pay off his debts; and expand his business

Flaws: Shy, Impulsive. Bonds: Immigrant, Job, Debt. Occupation: Sculptor

Voice: Old Prospector

Attributes [hide]

Gilbert Skelton, Male Human Rogue 9
Medium (5'10") Human, Lawful Good (CR 9)
Armor Class 8
Hit Points 40 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 11 (+0)12 (+1) 9 (-1)9 (-1)
Skills Athletics +3, Insight +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 3d4+0, Ranged +1 / 3d4-2, Grapple +2

Possessions: 50 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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