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Advanced [show]


Nicholas Copeland, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a tan armored body suit, with a simple black line shooting up and back down. His silver hair is drawn into a tight pony tail with a skull scrunchie. He has several tiny amber earrings on each ear.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: He is the product a well kept family trust fund and as such has never really known need. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. By chance he met his sister recently and the two have been together since.

Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it

Bonds: Rich, Attractive, Enemies, Family. Occupation: Layabout

Voice: Speaks with squeezed throat

Attributes [hide]

Nicholas Copeland, Male Human Aristocrat 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)13 (+1) 10 (+0)9 (-1)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 30000 sp. 1 Minor magic item.


Social Check DCs


Solomon Bradley, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He wears a grey costume with the symbols of the four houses of cards on his torso. He has a hunchback. His hair is greying and his face has many wrinkles. He is baby faced.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He receives visions of the future at random moments

History: Solomon was born the youngest of three triplets. After coming to the age of reason, Solomon took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has been a successful dealer in antiques buying low and selling high.

Motivation: To reunite with his absent father; and his spouse's relatives view him with great suspicion

Ideals: Gifted, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Roofer

Voice: Uses lots of figures of speech

Attributes [hide]

Solomon Bradley, Male Human Barbarian 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 33 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 10 (+0)8 (-1) 16 (+3)12 (+1)
Skills Deception +3, Sleight of Hand +1
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 300 gp. 1 Masterwork Artisan’s tools. 1 Backpack.


Social Check DCs


Roland Huckabee, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears very tight pants and wife beaters, though occasionally he sports a tan coat. His broad hat is riddled with cuts and holes. His face is scarred and worn.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Animals are drawn to him, and he is able to talk to them.

History: A powerful wizard made him what he is. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was granted arcane powers by his dying sister.

Motivation: He desires power and/or immortality.

Ideals: Gifted. Flaws: Ugly, Secretive. Bonds: Mentor, Adventurer. Occupation: Apothecary

Voice: Pronounces difficult words wrong

Attributes [hide]

Roland Huckabee, Male Human Wizard 6
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 31 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)8 (-1) 11 (+0)11 (+0)
Skills Deception +3, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Gerald Eastoft, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many black ritualistic tattoos. He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortbow, but if one is not available he will default to his sword. His hair is long and auburn with streaks of white, and is pulled back with small blue clips. His beard is white, braided, and well cared for. He tend to wears goggles to shield his eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born to a poor family in the city he treasured whatever gifts he got. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To reunite with his old friends; and he has a rivalry with the church that dominates his actions

Flaws: Disease. Bonds: In love, Poor, Religious. Occupation: Bellfounder

Voice: Relaxed voice

Attributes [hide]

Gerald Eastoft, Male Human Cleric 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)13 (+1) 7 (-2)10 (+0)
Skills Deception +2, Nature +3
Senses Passive Perception 8
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 2800 sp.


Social Check DCs


Charles Badger, Male Human [Permalink]

Personal [hide]

Description: A 6'0" northern man, he likes to wear grey tank tops with green pants. He has shaved his head bald. He wears crescent spectacles with a black brim.

Personality: His tongue was cut out and he uses sign language. Around other people he will do his best to conceal his emotions and appear jolly.

History: His parents moved while he was still in utero so he is the first generation to be born here. Because his mother participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his father from journeying north to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Charles was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: To unite with his brother; and revenge

Flaws: Disease, Shy. Bonds: Immigrant, Enemies, Family. Occupation: Barkeep

Voice: Italian accent

Attributes [hide]

Charles Badger, Male Human Barbarian 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 39 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)7 (-2) 17 (+3)9 (-1)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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