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Chad Tickle, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a faded coat and loose pants complete with top hat. His hair is auburn and curly. His eyes are brown and catlike.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Energy wise he seems alert and responsive.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. In his 14th year, his parents were killed by a drow raid, leaving Chad alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and several ex partners dislike his way of doing things and want revenge

Ideals: Athletic, Professionalism. Flaws: Antagonistic. Bonds: Religious, Enemies. Occupation: Mayor

Voice: Scottish accent

Attributes [hide]

Chad Tickle, Male Human Druid 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)3 (-4) 14 (+2)8 (-1)
Skills Perception +4, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 100 gp. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Kyle Gracey, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has moderate length silver hair. This hazel eyed easterner is not easily forgotten.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: He served in the navy to pay for his family's outstanding loans. He has chosen to use the inheritance that was left to him frivolously. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Revenge.

Ideals: Athletic, Optimist. Bonds: Rich, Enemies, Military. Occupation: Sage

Voice: Squeaky

Attributes [hide]

Kyle Gracey, Male Human Commoner 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)9 (-1) 10 (+0)14 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 38000 sp. 1 Holy water.


Social Check DCs


Hubert Hadley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears long strands of jet and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. With bright golden hair and a scraggly beard. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He got into the Apothecary business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He hasn't been sleeping well lately.

Motivation: He is greedy.

Ideals: Justice. Flaws: Insomniac, Antagonistic. Bonds: Rich, Job. Occupation: Apothecary

Voice: Smooth and feminine

Attributes [hide]

Hubert Hadley, Male Human Warrior 6
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 30 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 9 (-1)17 (+3) 13 (+1)14 (+2)
Skills Performance +5, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Draconic, Undercommon, Ignan
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 600 gp.


Social Check DCs


Heward Hamilton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'4" has a big stupid grin on his face most of the time. He wears violet robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortbow, but if one is not available he will default to his bow. He wears his hair in dreadlocks. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Confrontational and typically high on some drug or another. He also is a firm believer in the manly ideal.

History: Gifted from a young age, Heward studied abroad. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Gifted. Flaws: Addict, Impulsive. Bonds: Rich. Occupation: Barrister

Voice: Indian accent

Attributes [hide]

Heward Hamilton, Male Human Cleric 6
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 28 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)16 (+3) 19 (+4)13 (+1)
Skills Investigation +6, Performance +4
Senses Passive Perception 14
Languages Common, Elven, Ignan, Sylvan
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day155332000000

Possessions: 20000 cp. Azurite (16 gp). Moss agate (16 gp). 1 Minor magic item.


Social Check DCs


Gerard Compton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is wearing a long, black cloak and is in decent physical shape. His broad hat is riddled with cuts and holes. His amber eyes are passionate and lively.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He also has developed a complete distrust of the Layabout profession.

History: Gerard lived on a farm with his father, near the main road leading to a nearby town. His father had invested heavily in several trade routes and wanted him to inherit them. He now owns his own business.

Motivation: Wants to have a good time and be beloved; and to unite with his brother

Ideals: Gifted, Optimist. Flaws: Ugly. Bonds: Job, Family, Rich. Occupation: Detective

Voice: Stutters

Attributes [hide]

Gerard Compton, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)18 (+4) 11 (+0)12 (+1)
Skills Survival +2
Senses Passive Perception 10
Languages Common, Giant, Draconic, Aquan, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 17000 cp.


Social Check DCs

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