Richard Van Es, Male Human [Permalink]
Personal [hide]
Description: A 5'11" eastern man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His deerstalker hat is riddled with cuts and holes. This gray eyed easterner is not easily forgotten.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born to a pair of adventurers, Richard grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He's also a talented Blacksmith, but doesn't like to broadcast it.
Motivation: Sabotage a competitor; and wants to work out more often
Ideals: Opinionated, Athletic. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Job. Occupation: Detective
Voice: Indian accent
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 11 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 10 (+0) | 12 (+1) | 15 (+2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2
Possessions: 1500 sp.
Adelard Ainsworth, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is dressed in an above average manner. He keeps his brown hair in a pixie cut. He has amber eyes and a tan hat with a green feather.
Personality: He is irascible and easily irritated. He uses divination through singing.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When money was particularly tight he was walking through alleys when he overheard a Junk Dealer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the north; and he's repulsed by the pc
Ideals: Gifted, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Junk Dealer
Voice: Raspy
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 60 (6d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 17 (+3) | 12 (+1) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Undercommon, Goblin
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
Possessions: Red-brown spinel (40 gp). Red-brown spinel (40 gp). Rose (70 gp). Citrine (70 gp). 1 Minor magic item.
William Wentworth, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears very tight pants and wife beaters, though occasionally he sports a brown coat. His hair is blonde and curly. His skin is flawless and his violet eyes scan people very quickly.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, William is combative with any and all who dare try his patience in the slightest.
History: A powerful slaver made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. After a long history of fighting, William and his spouse have recently divorced.
Motivation: He is content; and he's repulsed by the pc
Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Performer
Voice: French accent
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 11 (+0) | 7 (-2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Raymond Hackney, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He carries with him a set of scimitars on his belt, each one with a amethyst on the hilt. His golden hair is drawn into a tight pony tail with a dagger scrunchie. He wears a mask on his face.
Personality: He speaks before he thinks and is too direct. He is a bit of a xeno-phobe, disliking non-Humans.
History: Raymond was raised in a hard working conservative environment. His father took him hunting and taught him how to get in the mind of other creatures. He became a Performer soon after.
Motivation: Further expansion of business; and expand his business
Ideals: Fighting. Flaws: Impulsive, Racist. Bonds: Attractive, Job, Nature. Occupation: Performer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 51 (7d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 9 (-1) | 16 (+3) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Giant, Infernal
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 1200 gp. Star rose quartz (70 gp). Peridot (70 gp). Black star sapphire (1400 gp). Peridot (70 gp).
Bernard Royston, Male Human [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized black coat, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. His silver hair is lengthy and is close to two feet long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He likes to make people angry or surprised. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He dropped out of school before completing his studies. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc
Ideals: Logical. Flaws: Antagonistic, Impulsive. Bonds: Military. Occupation: Merchant
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 52 (7d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 16 (+3) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Aquan, Druidic
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 900 gp. Jet (40 gp).
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