Gomory Branson, Male Human [Permalink]
Personal [hide]
Description: He wears a blue vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his blue boots flare out at the collars, and he perpetually has his rapier ready. His silver hair is greying along the sides and has receded to reveal a widow's peak. His amber unseeing eyes seem to look past you.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Gomory was born the youngest of three triplets. He helped his father out around the business and became quite the natural. By chance he met his brother recently and the two have been together since.
Motivation: Sabotage a competitor.
Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Family, Job. Occupation: Stableman
Voice: Sleepy voice
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 6 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 7 (-2) | 12 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 2500 sp.
Diggory Sharps, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'3". He likes to wear ponchos typically of a light red in addition to tight pants, and his gloved hand is found clutching a shortbow. He wears his blonde hair down. His ears are large.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has all his life been fascinated with music.
History: He was born into a rich family. When Diggory reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To pay off his debts; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Rich, Military, Debt. Occupation: Barber
Voice: Eastern European accent
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 30 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 19 (+4) | 8 (-1) |
Senses Passive Perception 17
Languages Common, Gnome
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: Just what you see.
William Graeme, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His chestnut hair is lengthy and is close to two feet long. His eyes are likewise violet. His teeth are white and perfect.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He plays an instrument quite well.
History: The child of eastern immigrants he idolized his father. William was born on a far eastern forest where he grew up under the tutelage of his father, an expert Miller. He now owns his own business.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Artistic. Bonds: Attractive, Job, Immigrant. Occupation: Miller
Voice: Spits words with contempt
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 49 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal, Goblin
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +4
Possessions: 5000 sp. Rock crystal (40 gp). Black pearl (1400 gp). Emerald (1200 gp).
Geoffrey Beitz, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear white clothing when he does not wear armor. His chestnut hair is drawn into a tight pony tail with a cross scrunchie. His eyes are likewise violet. His teeth are white and perfect.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: From birth he was tutored by a cruel and relentless mentor. His first spouse was a Miner, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and to clean up the streets
Ideals: Philantrophist, Logical. Bonds: Attractive, Mentor. Occupation: Spice Merchant
Voice: Booming voice
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 9 (-1) | 9 (-1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 100 gp. 1 Masterwork Common Melee.
Thomas Hayes, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His chestnut hair is thinning but still full. His blue eyes peer out from beneath his top black hat.
Personality: He speaks before he thinks and is too direct. He is able to fit into much smaller and tighter spaces than normal.
History: He is the product a well kept family trust fund and as such has never really known need. His father took him hunting and taught him how to get in the mind of other creatures. He has never given up on his music dream.
Motivation: Money/treasure.
Ideals: Gifted, Artistic. Flaws: Impulsive. Bonds: Rich, Nature. Occupation: Armorer
Voice: Posh accent
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 43 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 14 (+2) | 4 (-3) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 1200 gp. Smoky quartz (80 gp). Chrysoberyl (90 gp). Carnelian (80 gp). Fiery yellow corundum (600 gp). 1 Minor magic item. 1 Minor magic item.
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