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NPC Generator

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Advanced [show]


Reynard Middleton, Male Human [Permalink]

Personal [hide]

Description: He has a large grey mantle and cape that has been intricately interwoven into his blue robe, and he perpetually has his club ready. He has a small bristly mustache and wavy red hair. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is overprotective of those who hire his services. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Reynard was born the youngest of three triplets. Brilliant and gifted he never wanted to apply himself. He has since lost track of the people in his past.

Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage

Ideals: Fighting, Philantrophist, Gifted. Bonds: Guardian, Family. Occupation: Glassblower

Voice: Low rumbling, strings words together

Attributes [hide]

Reynard Middleton, Male Human Druid 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)17 (+3) 12 (+1)16 (+3)
Skills Athletics +5, Perception +3
Senses Passive Perception 13
Languages Common, Terran, Auran, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 300 gp. 1 Half-Plate. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Lance Mori, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light grey in addition to tight pants, and he perpetually has his scimitar ready. He is bald on top and has large chestnut tufts of hair around his ears. His eyes, though not visible through his cowl, are green.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born to a pair of adventurers, Lance grew up listening to his father's many stories. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Lance took refuge in the large cave and found the beat up scimitar and armor he uses now. He inherited the family business which he has now maintained for 13 years.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Job, Adventurer, Nature. Occupation: Navigator

Voice: Irish accent

Attributes [hide]

Lance Mori, Male Human Expert 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)11 (+0) 14 (+2)8 (-1)
Skills Intimidation +1, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Roger Mitchell, Male Human [Permalink]

Personal [hide]

Description: He wears a brown vest and prefers white and green shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a slight overbite and is overall scrawny. His brown hair is braided into rings. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born a particularly ugly child, much to the horror of his parents. He found a children's book about a Human Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scythe.

Motivation: To reunite with his old friends; and to settle down with his crush

Flaws: Ugly, Insomniac, Antagonistic. Bonds: Has a crush, Adventurer. Occupation: Brewer

Voice: Aggressive tone

Attributes [hide]

Roger Mitchell, Male Human Ranger 6
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 47 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 12 (+1)13 (+1) 14 (+2)16 (+3)
Skills Arcana +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +7 / 2d6+4, Ranged +2 / 2d6-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 10 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Raymond Hallewell, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears suspenders and white workpants. His shirt is black, and he wears a heavy white leather apron most of the time. His whole body is exceptionally muscular. His golden hair is cut jaggedly and amateurishly. His eyes are likewise gray. His teeth are white and perfect.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A few years later when the north was not economically sound they moved to his current location. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Philantrophist. Flaws: Disease. Bonds: Immigrant, Attractive, Rich. Occupation: Glassblower

Voice: Thin and wheezing

Attributes [hide]

Raymond Hallewell, Male Human Fighter 7
Medium (5'4") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 37 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)18 (+4) 15 (+2)13 (+1)
Skills Animal Handling +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Terran, Druidic, Auran, Draconic
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 1100 gp. 1 Minor magic item.


Social Check DCs


Arnold Thornton, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and is pretty ugly. He keeps his brown hair in a pixie cut. He is baby faced.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: When he was but 8 years old his parents immigrated from the west. Through the years after Arnold was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Arnold's father didn't care for him much, and the feeling was mutual. He is searching for what he claims is his rightful reward.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to meet his childhood hero

Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer, Immigrant. Occupation: Dyer

Voice: Low rumbling, strings words together

Attributes [hide]

Arnold Thornton, Male Human Druid 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)10 (+0) 15 (+2)15 (+2)
Skills Acrobatics +2, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 600 sp.


Social Check DCs

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