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Advanced [show]


Trey Huxley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a weathered and beat up set of banded mail beneath an oversized brown coat. He has a very tight haircut. His eyes are a pleasant blue.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is able to make almost anything out of random pieces of junk.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. As a young adult he joined a group advocating for an improvement in Human conditions. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Human compassion.

Ideals: Gifted. Flaws: Shy, Racist. Bonds: Slave. Occupation: Carpenter

Voice: Nasally tone

Attributes [hide]

Trey Huxley, Male Human Aristocrat 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)9 (-1) 9 (-1)10 (+0)
Skills Animal Handling +1, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Drogo Kelsey, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft black waves gently in the breeze. Beneath his clothing is a huge mess of scar tissue. His hair is always cut to a buzz. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He comes from a rich western family. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is currently in port desperately looking for someone to get him out; and he uses money and sex appeal to get what he needs

Ideals: Fighting. Flaws: Shy. Bonds: Rich, Slave, Attractive. Occupation: Marshal

Voice: Complex vocabulary, royal

Attributes [hide]

Drogo Kelsey, Male Human Warrior 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)7 (-2) 11 (+0)13 (+1) 9 (-1)9 (-1)
Skills Deception +2, Persuasion +2
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +1 / 2d4-2, Ranged +1 / 2d4-2, Grapple -2

Possessions: 800 gp. Moss agate (9 gp). Zircon (20 gp). Rhodochrosite (9 gp).


Social Check DCs


Arnold Clive, Male Human [Permalink]

Personal [hide]

Description: He wears a green costume with the symbols of his god on his torso, and carries ceremonial daggers. His tied-back hair is silver. His eyes are hazel.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He misses his home and complains about the freezing weather, even in summer.

History: Gifted from a young age, Arnold studied abroad. His parents enrolled him in a Rogue school at a young age so that he could practice his arcane talents. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom; and he is content

Ideals: Fighting, Gifted. Flaws: Mundane. Bonds: Immigrant, Slave. Occupation: Body Guard

Voice: High pitched, excited

Attributes [hide]

Arnold Clive, Male Human Rogue 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 15 (+2)15 (+2) 11 (+0)16 (+3)
Skills Investigation +4, Nature +4
Senses Passive Perception 10
Languages Common, Infernal, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Kyle Southey, Male Human [Permalink]

Personal [hide]

Description: Standing 5'6", this man prefers to wear grey clothing when he does not wear armor. His hair is brown and curly. His otherwise smooth face is marked with small tiny scars.

Personality: Kyle is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He misses his home and complains about the freezing weather, even in summer.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Crown-heir.

Motivation: To be a Doctor again.

Ideals: Extrovert. Bonds: Immigrant, Military, Job. Occupation: Crown-heir

Voice: Old Prospector

Attributes [hide]

Kyle Southey, Male Human Barbarian 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 26 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)14 (+2) 9 (-1)14 (+2)
Skills Insight +1, Intimidation +4
Senses Passive Perception 9
Languages Common, Draconic, Celestial
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp.


Social Check DCs


John Yardley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He keeps his blonde hair in a flapper bob. His fierce violet eyes like to dwell on things.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, John is combative with any and all who dare try his patience in the slightest.

History: The child of a Fletcher, who enjoyed hunting, John was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He's since become an addict/alcoholic.

Motivation: He wants revenge against giants; and a deep hatred of giants

Ideals: Justice. Flaws: Addict. Bonds: Rich, Enemies, Nature. Occupation: Adventurer

Voice: Loud with bravado

Attributes [hide]

John Yardley, Male Human Adept 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)10 (+0) 12 (+1)11 (+0)
Skills Investigation +2, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 2000 sp. White pearl (60 gp).


Social Check DCs

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