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NPC Generator

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Advanced [show]


Gerard Graeme, Male Human [Permalink]

Personal [hide]

Description: A 6'0" northern man, he tends to wear a large white jacket. His chestnut hair is drawn into a tight pony tail with a rose scrunchie. His hazel eyes peer out from beneath his wide-brimmed white hat.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Gerard was born the youngest of three triplets. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.

Motivation: He'd like to take his coworkers down a peg; and to reunite with his old friends

Ideals: Joker, Justice. Bonds: Family, Adventurer, Job. Occupation: Farmer

Voice: Pronounces difficult words wrong

Attributes [hide]

Gerard Graeme, Male Human Paladin 6
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 22 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)7 (-2) 9 (-1)15 (+2) 16 (+3)15 (+2)
Skills History +5, Performance +5
Senses Passive Perception 13
Languages Common, Goblin, Orc
Attacks Melee +1 / 2d6-2, Ranged +1 / 2d6-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 400 gp. Coral (160 gp). Sardonyx (70 gp). Malachite (5 gp). Deep blue spinel (800 gp).


Social Check DCs


Gerard Cotton, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears his chestnut hair up in a very large beehive style do. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He also is a firm believer in the manly ideal.

History: Born in the east to a Merchant, Gerard learned a great deal about his mother's area of expertise. Like his mother and his brother before him, after school he went straight into learning to become a Merchant. He now owns his own business.

Motivation: To be a Tailor again; and wants to open a new tavern

Ideals: Justice. Flaws: Impulsive. Bonds: Job, Immigrant. Occupation: Merchant

Voice: Hissing voice

Attributes [hide]

Gerard Cotton, Male Human Barbarian 9
Medium (5'11") Human, Lawful Good (CR 9)
Armor Class 11
Hit Points 64 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)14 (+2) 15 (+2)13 (+1)
Skills Investigation +5, Performance +4
Senses Passive Perception 12
Languages Common, Auran, Gnoll
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2

Possessions: 1000 gp. Rhodochrosite (10 gp). Citrine (50 gp). Alexandrite (1000 gp). Blue quartz (10 gp). Alexandrite (1000 gp).


Social Check DCs


Aldous Staurheim, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is well dressed, constantly wearing a grey suit, green shirt, and white tie. His hair is greying and his face has many wrinkles. His violet eyes lackadaisically let the world flow into them.

Personality: Eccentric and domineering, Aldous will drive conversation. He has all his life been fascinated with poetry.

History: He is the product a well kept family trust fund and as such has never really known need. From there he went from mercenary job to mercenary job. He now mingles about in high society.

Motivation: He loathes his own lifestyle; and he desires power and/or immortality

Ideals: Extrovert, Artistic. Flaws: Depressed. Bonds: Rich, Adventurer. Occupation: Soapmaker

Voice: Posh accent

Attributes [hide]

Aldous Staurheim, Male Human Cleric 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 11 (+0)13 (+1) 18 (+4)14 (+2)
Skills Athletics +6, Stealth +5
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15532100000

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Vance, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He wears baggy yellow pantaloons and a white scarf. He has a hunchback. His brown hair is matted, messy, and big. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Calm and collected, he is a well trained Stylist. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born in a small village he learned the ways of the warrior from his mother. Brilliant and gifted he never wanted to apply himself. He tends to his Stylist job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Job, Military. Occupation: Stylist

Voice: Low range voice

Attributes [hide]

Trym Vance, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)6 (-2) 15 (+2)14 (+2)
Skills Acrobatics +1, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +4

Possessions: 400 gp. 1 Silk rope. 1 Superior lock.


Social Check DCs


Thomas Huxley, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He tends to wear a large violet jacket. His moppish brown hair is in a traditional bowl cut. He wears round tiny glasses practically rammed into his face.

Personality: Thomas speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sage arts, while his father instructed him in etiquette, music and courtly manner. After coming to the age of reason, Thomas took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted psionic powers by his dying sister.

Motivation: Retire the richest man in the north; and he feels the way he acts is they only way to get by in the world

Ideals: Athletic, Impeccable, Logical, Gifted, Entrepeneur. Bonds: Rich. Occupation: Sage

Voice: Russian accent

Attributes [hide]

Thomas Huxley, Male Human Warrior 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)10 (+0) 14 (+2)12 (+1)
Skills Animal Handling +5, Nature +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 600 gp. Tourmaline (140 gp). Smoky quartz (40 gp). Black pearl (900 gp).


Social Check DCs

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