Thomas Hailey, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male is wearing a long, black cloak. He is tall, broad shouldered and powerfully built. He has styled his white hair well, parting it to the left. He has brown eyes and a black hat with a blue feather.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Thomas is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Thomas hails from a village terrorized by gnolls. He has had some formal music training, and achieved minor success. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: He wants to get laid; and wants to raise his children well
Ideals: Joker, Artistic. Bonds: Family, Enemies, Has a crush. Occupation: Tailor
Voice: pre-pubescent
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 39 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 16 (+3) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +4
Possessions: 3000 sp. 1 Minor magic item.
Everard Morley, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is wearing a long, grey, dusty cloak. His white hair is unkempt and raggedy. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is lazy and tries to find solutions quickly.
History: Born to a poor family in the city he treasured whatever gifts he got. When Everard reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Everard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.
Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Ugly, Lazy. Bonds: Poor, Military, Enemies. Occupation: Courier
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 28 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 17 (+3) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 |
Possessions: 2900 sp.
Guy Tatum, Male Human [Permalink]
Personal [hide]
Description: This man sports white clothing, slightly heavier than average wear. He has a penchant for wearing a ring with an oversized jet on his right hand. His hair is always cut to a buzz. He wears round tiny glasses practically rammed into his face.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Guy is combative with any and all who dare try his patience in the slightest.
History: A powerful wizard made him what he is. He was taken from his home at a very young age. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He has money and likes to spend it.
Ideals: Justice. Flaws: Disease. Bonds: Rich, Mentor, Slave. Occupation: Farmer
Voice: American accent
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 10 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Druidic, Draconic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 31000 sp.
Heward Perry, Male Human [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. His attire stands in sharp contrast to his greataxe, which is beautifully polished and possesses an ornate carving of a dagger on it. His blonde hair is unkempt and raggedy. His thin eyebrows rest above his beady blue eyes.
Personality: He is a hateful person. He taunts others and blames them for his problems. Heward enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Heward was born in the north. At a young age he loved to build and create. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC; and retire the richest man in the north
Ideals: Persistence. Flaws: Ugly, Antagonistic, Hedonist. Bonds: Poor, Nature. Occupation: Shoemaker
Voice: Draws out vowels
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 16 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 400 sp.
John Washington, Male Human [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His brown hair is cut short. He has a tattooed face.
Personality: He speaks before he thinks and is too direct. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: John was born the youngest of three triplets. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has money and likes to spend it; and to unite with his sister
Flaws: Impulsive, Ugly. Bonds: Immigrant, Family, Rich. Occupation: Unemployed
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 12 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 11 (+0) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 |
Possessions: 200 gp.
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